My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Baby Dragon Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill
Giant Snowball
Baby Dragon Goblin Drill Witch
Zap
Dark Prince Goblin Drill Witch Goblin Giant
Barbarian Barrel
Heal Spirit Dark Prince Goblin Drill Witch
The Log
Heal Spirit Dark Prince Goblin Drill Witch
Earthquake
Goblin Drill Witch
Arrows
Heal Spirit Goblin Drill Witch
Royal Delivery
Heal Spirit Baby Dragon Dark Prince Goblin Drill Witch
Fireball
Baby Dragon Goblin Drill Witch
Poison
Goblin Drill Witch
Lightning
Baby Dragon Dark Prince Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Baby Dragon Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Arrows Baby Dragon Dark Prince Goblin Drill Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Arrows Baby Dragon

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Goblin Giant Heal Spirit Baby Dragon Dark Prince Witch
Arrows
Zap Dark Prince Goblin Drill Goblin Giant
Heal Spirit
Zap Baby Dragon Dark Prince Goblin Drill Witch Goblin Giant
Baby Dragon
Zap Heal Spirit Dark Prince Witch Goblin Giant
Dark Prince
Zap Arrows Heal Spirit Baby Dragon Goblin Drill Witch Goblin Giant
Goblin Drill
Arrows Heal Spirit Dark Prince
Witch
Zap Heal Spirit Baby Dragon Dark Prince Goblin Giant
Goblin Giant
Zap Arrows Heal Spirit Baby Dragon Dark Prince Witch

Defense Synergies 1 9

Zap
Goblin Giant Arrows Baby Dragon Dark Prince Goblin Drill Witch
Arrows
Zap Dark Prince
Heal Spirit
Baby Dragon
Zap Dark Prince Witch
Dark Prince
Zap Arrows Baby Dragon Witch
Goblin Drill
Zap
Witch
Zap Baby Dragon Dark Prince
Goblin Giant
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Goblin Giant
Zap Dark Prince Goblin Drill Witch
Witch Dark Prince Goblin Drill
Witch Dark Prince Goblin Drill
Arrows Dark Prince
Arrows Zap Baby Dragon Dark Prince
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon Goblin Giant
Witch Goblin Drill
Dark Prince
Witch Zap Arrows Baby Dragon Dark Prince Goblin Drill Goblin Giant
Arrows Zap Baby Dragon Witch
Goblin Drill Zap Dark Prince Witch
Zap Arrows Baby Dragon Dark Prince Goblin Drill Witch
Goblin Drill
Zap Goblin Drill
Arrows Dark Prince Goblin Drill Witch
Arrows Zap Baby Dragon Dark Prince Goblin Drill Witch
Zap Arrows Baby Dragon Goblin Drill Witch Dark Prince
Goblin Drill
Dark Prince Arrows Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch
Zap Arrows Baby Dragon
Zap Dark Prince Witch Goblin Giant
Dark Prince Zap Goblin Giant
Dark Prince Goblin Drill Witch Goblin Giant
Arrows Zap Baby Dragon Witch Goblin Giant
Dark Prince Witch Goblin Giant
Dark Prince Goblin Giant
Zap Baby Dragon Dark Prince Witch
Witch Goblin Drill Goblin Giant
Dark Prince Witch
Zap Arrows Dark Prince Goblin Giant
Dark Prince Witch Goblin Giant
Baby Dragon Witch
Witch Zap Baby Dragon Dark Prince Goblin Drill Goblin Giant
Arrows Zap Baby Dragon Dark Prince Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Goblin Drill
Arrows Zap Baby Dragon
Arrows Baby Dragon Goblin Drill Goblin Giant
Arrows Dark Prince
Zap Arrows Baby Dragon Dark Prince
Arrows Zap Baby Dragon Witch Goblin Giant
Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap
Zap Arrows Dark Prince
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Goblin Drill Witch
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon Dark Prince
Zap Arrows Baby Dragon Witch
Baby Dragon
Arrows
Zap Arrows Baby Dragon Goblin Drill
Zap Arrows Baby Dragon Dark Prince Witch
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Zap Witch
Zap Arrows
Zap Arrows
Arrows
Zap Dark Prince Witch
Zap Arrows Baby Dragon Witch
Arrows
Baby Dragon Dark Prince
Arrows Zap Baby Dragon
Zap Arrows
Dark Prince
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Dark Prince Witch Goblin Giant

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