My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Golden Knight Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Miner
Giant Snowball
Bats Goblin Gang Wall Breakers Miner
Zap
Bats Goblin Gang Wall Breakers
Barbarian Barrel
Knight Goblin Gang Tesla Wall Breakers
The Log
Goblin Gang Wall Breakers
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang Wall Breakers
Royal Delivery
Bats Knight Goblin Gang Wall Breakers Miner
Fireball
Goblin Gang Tesla Wall Breakers
Poison
Bats Goblin Gang
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Knight Goblin Gang Miner Tesla Fireball Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Knight Goblin Gang

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Miner Wall Breakers
Knight
Bats Goblin Gang Wall Breakers Fireball Miner
Goblin Gang
Knight Miner
Tesla
Fireball
Knight Wall Breakers Miner
Rocket
Miner
Wall Breakers
Knight Miner Bats Fireball
Miner
Bats Goblin Gang Wall Breakers Knight Fireball Rocket

Defense Synergies 4 5

Bats
Knight Tesla
Knight
Bats Goblin Gang Tesla Fireball
Goblin Gang
Knight Tesla Miner
Tesla
Knight Goblin Gang Bats Fireball
Fireball
Knight Tesla Miner
Rocket
Wall Breakers
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Fireball
Bats Knight Goblin Gang Tesla
Goblin Gang Tesla Rocket Bats Knight
Tesla Bats Knight Goblin Gang
Fireball Rocket
Goblin Gang Fireball Bats Tesla
Bats Tesla Rocket Goblin Gang Fireball
Rocket Tesla Fireball
Tesla Goblin Gang
Knight Goblin Gang Tesla Miner
Bats Goblin Gang Knight Tesla Fireball
Tesla Bats Goblin Gang Fireball
Tesla Bats Knight Goblin Gang Fireball Rocket
Fireball Rocket Bats Goblin Gang Tesla
Knight Goblin Gang Tesla
Rocket Goblin Gang Tesla Fireball
Tesla Bats Knight Goblin Gang Fireball
Tesla Fireball Bats Knight Goblin Gang
Bats Knight Tesla Fireball
Tesla
Goblin Gang Bats Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball
Fireball Knight Goblin Gang Tesla Rocket Miner
Goblin Gang Bats Knight Rocket
Goblin Gang Rocket Bats Knight Tesla Fireball
Knight Goblin Gang Tesla
Fireball Rocket Bats Goblin Gang Tesla
Goblin Gang Rocket Bats Knight Tesla Fireball
Knight Tesla
Rocket Bats Knight Fireball
Goblin Gang Tesla
Bats Knight Tesla
Rocket Fireball
Rocket Knight Goblin Gang Tesla Fireball
Tesla Fireball
Goblin Gang Tesla Bats Knight Fireball Rocket
Bats Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Rocket
Fireball Miner
Rocket Fireball Miner
Knight Fireball Rocket
Fireball Rocket
Fireball Bats Rocket
Fireball
Fireball Miner
Rocket Bats Goblin Gang Fireball
Rocket Miner Knight Fireball
Fireball Rocket
Rocket Knight Fireball Miner
Fireball Rocket
Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket
Bats Rocket
Rocket Fireball
Rocket Fireball Miner
Rocket Fireball
Rocket Fireball
Rocket
Rocket Fireball
Fireball
Fireball Miner
Fireball Miner
Fireball Rocket Miner
Bats Fireball
Rocket Bats Fireball
Fireball
Fireball Rocket Miner
Rocket Fireball
Rocket Fireball
Bats Goblin Gang Fireball Rocket
Fireball Rocket
Fireball
Fireball Miner Knight Goblin Gang Rocket
Fireball
Rocket Fireball
Bats Goblin Gang Fireball Rocket
Bats Fireball Rocket
Fireball Rocket Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: