My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Wall Breakers
Giant Snowball
Archers Wall Breakers Witch Princess Little Prince
Zap
Archers Wall Breakers Witch Princess Little Prince
Barbarian Barrel
Archers Wall Breakers Witch Princess Little Prince
The Log
Archers Wall Breakers Witch Princess Little Prince
Earthquake
Archers Witch
Arrows
Archers Wall Breakers Witch Princess Little Prince
Royal Delivery
Archers Wall Breakers Witch Princess Little Prince
Fireball
Archers Wall Breakers Witch Princess Little Prince
Poison
Archers Witch Princess Little Prince
Lightning
Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Arrows Princess Little Prince Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Arrows

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Wall Breakers Mega Knight
Arrows
Archers Wall Breakers Mega Knight
Wall Breakers
Archers Arrows The Log Princess Mega Knight
Witch
Mega Knight
The Log
Wall Breakers Princess Mega Knight Little Prince
Princess
Wall Breakers The Log Mega Knight
Mega Knight
Archers Arrows Wall Breakers Witch The Log Princess
Little Prince
The Log

Defense Synergies 1 10

Archers
Witch The Log Mega Knight
Arrows
Mega Knight Little Prince
Wall Breakers
Witch
Archers The Log Mega Knight
The Log
Archers Witch Princess Mega Knight Little Prince
Princess
The Log Mega Knight
Mega Knight
Arrows Archers Witch The Log Princess
Little Prince
Arrows The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Witch The Log Mega Knight
Witch Mega Knight Archers
Witch Mega Knight
Arrows The Log Princess Mega Knight
Arrows The Log Archers Mega Knight
Archers Arrows Witch Princess Little Prince
Arrows The Log Mega Knight
Witch Princess
Archers Mega Knight Little Prince
Archers Witch Arrows The Log Princess Mega Knight
Arrows Archers Witch Princess
Mega Knight Witch The Log
Mega Knight Arrows Witch The Log Princess
Mega Knight
The Log Mega Knight
Mega Knight Arrows Witch
Arrows Mega Knight Archers Witch The Log Little Prince
Arrows Witch The Log Archers Princess Mega Knight Little Prince
Mega Knight Archers Arrows Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Witch
Archers Arrows The Log Mega Knight
Mega Knight Witch The Log
Mega Knight The Log
Witch Mega Knight
Arrows Archers Witch Princess
Archers Witch
Mega Knight
Mega Knight Witch The Log
Witch
Mega Knight Witch
Mega Knight Arrows The Log
Mega Knight Witch
Archers Witch Princess Mega Knight
Witch Archers The Log Little Prince
Arrows Mega Knight Archers Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows The Log
Arrows The Log Princess
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Witch Princess
Archers Arrows Witch The Log Princess
Arrows The Log Princess
Arrows The Log
Arrows The Log Princess
Archers Arrows Princess
The Log Princess
Arrows Princess
Princess Arrows The Log
Arrows Witch The Log Princess
Arrows The Log Princess Mega Knight
Arrows
Archers Arrows The Log Princess Mega Knight
Arrows Witch The Log Princess Mega Knight Little Prince
The Log Mega Knight
Arrows Princess
The Log
Arrows The Log
Arrows The Log Witch Princess Mega Knight Little Prince
Witch
Arrows The Log Witch Princess
Arrows Witch The Log Princess Mega Knight
Arrows The Log
Archers Arrows Witch Princess Little Prince
Witch
Arrows The Log Mega Knight
Arrows Princess
Mega Knight
Arrows The Log Princess
Archers Witch Princess
Archers Arrows Witch Princess
Arrows The Log
Princess Mega Knight
Arrows The Log Princess
Arrows
Mega Knight
Witch The Log Princess
Witch Princess
Witch The Log Princess Mega Knight Little Prince

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