My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Bandit Little Prince
Barbarian Barrel
Battle Ram Royal Ghost Bandit Electro Wizard Little Prince
The Log
Battle Ram Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Little Prince
Fireball
Battle Ram Bandit Electro Wizard Little Prince
Poison
Electro Wizard Little Prince
Lightning
Battle Ram Bandit Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Royal Ghost Bandit Little Prince Battle Ram Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Void Royal Ghost Bandit Little Prince

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Poison Bandit P.E.K.K.A Royal Ghost Electro Wizard
Void
Poison
Poison
Battle Ram P.E.K.K.A Void Royal Ghost
P.E.K.K.A
Poison Electro Wizard Battle Ram
Royal Ghost
Battle Ram Poison Bandit Electro Wizard Little Prince
Bandit
Battle Ram Royal Ghost Electro Wizard Little Prince
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit
Little Prince
Royal Ghost Bandit

Defense Synergies 0 8

Battle Ram
Void
Poison
Poison
Void Electro Wizard
P.E.K.K.A
Electro Wizard
Royal Ghost
Electro Wizard Little Prince
Bandit
Electro Wizard Little Prince
Electro Wizard
Poison P.E.K.K.A Royal Ghost Bandit Little Prince
Little Prince
Royal Ghost Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Electro Wizard Void Poison Little Prince
Void Poison P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Royal Ghost Bandit Electro Wizard Little Prince
Poison Electro Wizard Royal Ghost Bandit
Poison Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Poison P.E.K.K.A Electro Wizard
Royal Ghost Bandit Electro Wizard Little Prince
Poison Royal Ghost Bandit Electro Wizard Little Prince
P.E.K.K.A Electro Wizard
Royal Ghost Poison P.E.K.K.A Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void P.E.K.K.A Royal Ghost Bandit Electro Wizard
Void Poison Bandit Electro Wizard Royal Ghost
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Bandit
Poison Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Poison Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Void Poison Electro Wizard
P.E.K.K.A Bandit
Electro Wizard Poison P.E.K.K.A Little Prince
Poison P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Royal Ghost Bandit
Void Poison Royal Ghost Bandit Electro Wizard
Void Poison Bandit
Void Poison
Poison
Poison
Poison
Poison
Void Poison Bandit
Void Poison Electro Wizard
Void Poison Bandit Electro Wizard
Void Poison
Poison Void Bandit
Void Poison Bandit
Poison
Poison Bandit
Poison Bandit
Poison
Void Poison Bandit Electro Wizard
Poison Little Prince
Void Poison
Void Poison
Void
Void Poison
Poison Little Prince
Void Poison Royal Ghost Bandit Electro Wizard
Void Poison Bandit
Void Poison Bandit
Poison Electro Wizard Little Prince
Electro Wizard Void Poison
Void
Void Poison Bandit
Void Poison Electro Wizard
P.E.K.K.A
Poison
Electro Wizard Void Bandit
Poison Electro Wizard
Void Poison Electro Wizard
Poison
Void Poison
P.E.K.K.A
Poison Electro Wizard
Void Poison Electro Wizard
Void Poison Royal Ghost Bandit Electro Wizard Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: