My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Firecracker Bandit
Barbarian Barrel
Goblin Gang Firecracker Bandit Electro Wizard
The Log
Goblin Gang Firecracker Hog Rider Bandit
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hog Rider Bandit Electro Wizard
Fireball
Goblin Gang Firecracker Hog Rider Bandit Electro Wizard
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Void Bandit Hog Rider Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Void

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Void Electro Wizard Bandit Mega Knight
Goblin Gang
Hog Rider Firecracker Bandit
Firecracker
Zap Hog Rider Goblin Gang Bandit Mega Knight
Hog Rider
Zap Goblin Gang Firecracker Void Bandit Electro Wizard Mega Knight
Void
Zap Hog Rider
Bandit
Zap Goblin Gang Firecracker Hog Rider Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Bandit Mega Knight
Mega Knight
Zap Firecracker Hog Rider Bandit Electro Wizard

Defense Synergies 2 13

Zap
Electro Wizard Mega Knight Goblin Gang Firecracker Void Bandit
Goblin Gang
Zap Firecracker Bandit Electro Wizard
Firecracker
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Hog Rider
Void
Zap
Bandit
Zap Goblin Gang Firecracker Electro Wizard Mega Knight
Electro Wizard
Zap Goblin Gang Firecracker Bandit Mega Knight
Mega Knight
Zap Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Void Electro Wizard
Zap Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Mega Knight Void Bandit Electro Wizard
Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Zap Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard Zap Goblin Gang Firecracker Void
Zap Void Bandit Electro Wizard Mega Knight
Goblin Gang
Goblin Gang Firecracker Bandit Electro Wizard Mega Knight
Goblin Gang Electro Wizard Zap Firecracker Bandit Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Goblin Gang Bandit Electro Wizard
Mega Knight Zap Goblin Gang Firecracker Electro Wizard
Goblin Gang Bandit Electro Wizard Mega Knight
Zap Goblin Gang Bandit Electro Wizard Mega Knight
Mega Knight Goblin Gang Firecracker Electro Wizard
Mega Knight Zap Goblin Gang Firecracker Bandit Electro Wizard
Zap Firecracker Bandit Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Mega Knight Firecracker Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap Void Bandit Electro Wizard
Void Bandit Electro Wizard Zap Goblin Gang Firecracker Mega Knight
Goblin Gang Bandit Mega Knight Zap Electro Wizard
Goblin Gang Mega Knight Zap Bandit Electro Wizard
Goblin Gang Bandit Mega Knight
Firecracker Zap Goblin Gang Electro Wizard
Goblin Gang Void Bandit Electro Wizard
Mega Knight
Zap Void Electro Wizard Mega Knight Firecracker Bandit
Goblin Gang
Mega Knight
Mega Knight Zap Void Electro Wizard
Mega Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Electro Wizard Zap Firecracker
Mega Knight Zap Firecracker Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Bandit
Firecracker Void Zap Bandit Electro Wizard
Void Bandit
Firecracker Void
Zap Firecracker Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Void Zap Firecracker Bandit
Goblin Gang Void Electro Wizard
Firecracker Void Zap Bandit Electro Wizard
Void Zap Firecracker
Firecracker Void Bandit
Firecracker Void Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Void Zap Firecracker Bandit Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Void Mega Knight
Void
Void
Zap Void
Zap Firecracker Mega Knight
Firecracker Void Zap Bandit Electro Wizard
Void Zap Bandit Mega Knight
Void Zap Firecracker Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Void
Void
Void Zap Bandit Mega Knight
Zap Void Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Goblin Gang Void Bandit
Zap Firecracker Electro Wizard
Void Goblin Gang Firecracker Electro Wizard Mega Knight
Zap Firecracker
Void Zap
Firecracker Mega Knight
Zap Goblin Gang Firecracker Electro Wizard
Firecracker Zap Void Electro Wizard
Void Zap Firecracker Bandit Electro Wizard Mega Knight

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