My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Cage Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Void Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Firecracker Goblin Cage Wall Breakers Electro Wizard
The Log
Firecracker Goblin Cage Wall Breakers
Earthquake
Firecracker Goblin Cage
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Goblin Cage Wall Breakers Electro Wizard
Fireball
Firecracker Goblin Cage Wall Breakers Electro Wizard
Poison
Firecracker Goblin Cage Electro Wizard
Lightning
Goblin Cage Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Tornado Void Goblin Cage Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Tornado

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Tornado Void Electro Wizard Goblin Cage Wall Breakers Poison
Firecracker
Zap Goblin Cage Wall Breakers Tornado
Goblin Cage
Zap Firecracker Wall Breakers
Wall Breakers
Zap Firecracker Goblin Cage Electro Wizard
Tornado
Zap Firecracker Poison
Void
Zap Poison
Poison
Zap Tornado Void
Electro Wizard
Zap Wall Breakers

Defense Synergies 1 15

Zap
Electro Wizard Firecracker Goblin Cage Tornado Void Poison
Firecracker
Zap Goblin Cage Tornado Electro Wizard
Goblin Cage
Zap Firecracker Tornado Poison Electro Wizard
Wall Breakers
Tornado
Zap Firecracker Goblin Cage Poison Electro Wizard
Void
Zap Poison
Poison
Zap Goblin Cage Tornado Void Electro Wizard
Electro Wizard
Zap Firecracker Goblin Cage Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Cage Void Electro Wizard
Zap Firecracker Goblin Cage Electro Wizard
Goblin Cage Tornado Void Electro Wizard
Goblin Cage Firecracker Electro Wizard
Firecracker Goblin Cage Tornado Poison
Tornado Zap Firecracker Electro Wizard
Tornado Electro Wizard Zap Firecracker Goblin Cage Void Poison
Zap Goblin Cage Void Poison Electro Wizard
Goblin Cage Tornado
Tornado Firecracker Electro Wizard
Poison Electro Wizard Zap Firecracker Tornado
Zap Firecracker Tornado Poison Electro Wizard
Goblin Cage Zap Electro Wizard
Zap Firecracker Goblin Cage Tornado Poison Electro Wizard
Goblin Cage Electro Wizard
Tornado Zap Goblin Cage Electro Wizard
Firecracker Goblin Cage Tornado Poison Electro Wizard
Goblin Cage Zap Firecracker Tornado Electro Wizard
Zap Goblin Cage Tornado Poison Firecracker Electro Wizard
Goblin Cage Tornado Electro Wizard
Firecracker Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Goblin Cage Void Electro Wizard
Void Poison Electro Wizard Zap Firecracker
Zap Goblin Cage Electro Wizard
Zap Goblin Cage Tornado Electro Wizard
Goblin Cage
Firecracker Poison Zap Tornado Electro Wizard
Goblin Cage Void Electro Wizard
Goblin Cage
Zap Goblin Cage Void Electro Wizard Firecracker Tornado Poison
Goblin Cage
Goblin Cage
Zap Goblin Cage Tornado Void Poison Electro Wizard
Goblin Cage
Firecracker Goblin Cage
Electro Wizard Zap Firecracker Goblin Cage Tornado Poison
Poison Zap Firecracker Goblin Cage Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker
Firecracker Void Poison Zap Tornado Electro Wizard
Void Poison
Firecracker Void Poison
Poison Zap Firecracker
Firecracker Poison Zap Tornado
Firecracker Tornado Poison
Poison Zap Firecracker Tornado
Void Poison Zap Firecracker Tornado
Tornado Void Poison Electro Wizard
Firecracker Void Poison Zap Tornado Electro Wizard
Void Poison Zap Firecracker Tornado
Poison Firecracker Void
Firecracker Void Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Tornado Poison
Void Zap Firecracker Poison Electro Wizard
Zap Firecracker Tornado Poison
Void Poison
Tornado Void Poison
Void Tornado
Zap Void Poison
Zap Firecracker Tornado Poison
Firecracker Void Poison Zap Tornado Electro Wizard
Void Zap Tornado Poison
Void Poison Zap Firecracker Tornado
Poison Zap Firecracker Tornado Electro Wizard
Zap Electro Wizard Firecracker Void Poison
Void
Void Poison Zap
Zap Void Firecracker Poison Electro Wizard
Firecracker Poison
Zap Electro Wizard Void
Poison Zap Firecracker Tornado Electro Wizard
Void Poison Firecracker Electro Wizard
Zap Firecracker Poison
Void Zap Tornado Poison
Firecracker
Zap Firecracker Tornado Poison Electro Wizard
Firecracker Zap Tornado Void Poison Electro Wizard
Void Poison Zap Firecracker Tornado Electro Wizard

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