My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Witch Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Tesla Valkyrie Witch Magic Archer
The Log
Firecracker Witch
Earthquake
Firecracker Tesla Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Witch Magic Archer
Fireball
Firecracker Tesla Witch Magic Archer
Poison
Firecracker Witch Magic Archer
Lightning
Tesla Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Void Tesla Valkyrie Magic Archer Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Void Tesla

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void
Firecracker
Valkyrie
Tesla
Valkyrie
Firecracker Witch Magic Archer
Void
Arrows Electro Giant
Witch
Valkyrie
Electro Giant
Void
Magic Archer
Valkyrie

Defense Synergies 1 8

Arrows
Tesla Valkyrie Void
Firecracker
Valkyrie Tesla
Tesla
Arrows Firecracker Valkyrie Magic Archer
Valkyrie
Firecracker Arrows Tesla Witch Magic Archer
Void
Arrows
Witch
Valkyrie
Electro Giant
Magic Archer
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Void Magic Archer
Firecracker Tesla Valkyrie Witch
Tesla Witch Valkyrie Void
Tesla Witch Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Tesla Valkyrie Magic Archer
Tesla Arrows Firecracker Void Witch Magic Archer
Arrows Tesla Valkyrie Void Electro Giant Magic Archer
Tesla Witch
Firecracker Tesla Valkyrie
Valkyrie Witch Arrows Firecracker Tesla Electro Giant Magic Archer
Arrows Tesla Firecracker Witch Magic Archer
Tesla Valkyrie Witch
Valkyrie Arrows Firecracker Tesla Witch Magic Archer
Tesla
Tesla Electro Giant
Tesla Arrows Firecracker Valkyrie Witch
Arrows Tesla Firecracker Valkyrie Witch Magic Archer
Arrows Valkyrie Witch Firecracker Tesla Magic Archer
Tesla
Valkyrie Arrows Firecracker Tesla Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla Void Witch Electro Giant
Void Arrows Firecracker Tesla Valkyrie Magic Archer
Valkyrie Witch
Valkyrie Tesla
Tesla Valkyrie Witch
Arrows Firecracker Electro Giant Tesla Witch Magic Archer
Tesla Valkyrie Void Witch
Tesla Valkyrie
Void Firecracker Valkyrie Witch Magic Archer
Witch Tesla
Tesla Valkyrie Witch
Arrows Valkyrie Void Electro Giant
Tesla Valkyrie Witch
Firecracker Tesla Valkyrie Witch Electro Giant Magic Archer
Tesla Witch Electro Giant Firecracker Valkyrie Magic Archer
Arrows Valkyrie Firecracker Tesla Witch Electro Giant Magic Archer
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Arrows Firecracker Valkyrie
Arrows Firecracker Void Magic Archer
Arrows Void Magic Archer
Arrows Firecracker Valkyrie Void
Arrows Firecracker Valkyrie Magic Archer
Arrows Firecracker Electro Giant Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows Firecracker Magic Archer
Arrows Void Firecracker
Void
Firecracker Void Arrows Valkyrie Magic Archer
Void Arrows Firecracker Magic Archer
Firecracker Void Magic Archer
Arrows Firecracker Void Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Magic Archer
Magic Archer Arrows Firecracker
Arrows
Void Arrows Firecracker Magic Archer
Arrows Firecracker Valkyrie Witch Electro Giant Magic Archer
Void Magic Archer
Arrows Void
Void
Arrows Void
Arrows Firecracker Electro Giant Valkyrie Witch Magic Archer
Witch
Arrows Firecracker Void Witch Magic Archer
Void Arrows Witch Magic Archer
Void Arrows Firecracker Magic Archer
Arrows Firecracker Witch Electro Giant Magic Archer
Firecracker Void Witch Electro Giant
Void
Void Arrows Magic Archer
Void Arrows Firecracker Magic Archer
Arrows Firecracker Magic Archer
Void Witch Magic Archer
Arrows Firecracker Witch Magic Archer
Arrows
Void Firecracker Valkyrie Magic Archer
Arrows Firecracker Magic Archer
Void Arrows Electro Giant
Firecracker
Electro Giant Firecracker Witch Magic Archer
Firecracker Void Witch Magic Archer
Void Firecracker Witch Electro Giant Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: