My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Bandit Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Drill Bandit Night Witch Skeleton King
Giant Snowball
Bats Goblin Drill Night Witch Skeleton King
Zap
Bats Goblin Drill Bandit Night Witch Skeleton King
Barbarian Barrel
Knight Wizard Goblin Drill Bandit Night Witch Skeleton King
The Log
Goblin Drill Bandit Skeleton King
Earthquake
Goblin Drill Skeleton King
Arrows
Bats Goblin Drill Night Witch Skeleton King
Royal Delivery
Bats Knight Wizard Goblin Drill Bandit Night Witch Skeleton King
Fireball
Wizard Goblin Drill Bandit Night Witch Skeleton King
Poison
Bats Wizard Goblin Drill Night Witch Skeleton King
Lightning
Knight Wizard Bandit Night Witch Skeleton King
Rocket
Wizard Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Void Bandit Goblin Drill Night Witch Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Void Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Drill Bandit Skeleton King
Knight
Bats Wizard Goblin Drill Night Witch
Wizard
Knight Bandit
Void
Goblin Drill
Bats Knight Bandit Skeleton King
Bandit
Bats Wizard Goblin Drill
Night Witch
Knight Skeleton King
Skeleton King
Bats Goblin Drill Night Witch

Defense Synergies 1 7

Bats
Knight Goblin Drill Bandit Skeleton King
Knight
Bats Wizard Night Witch
Wizard
Knight Bandit Skeleton King
Void
Goblin Drill
Bats
Bandit
Bats Wizard
Night Witch
Knight
Skeleton King
Bats Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void
Bats Knight Goblin Drill Bandit Night Witch
Bats Knight Void Goblin Drill Bandit Night Witch
Night Witch Bats Knight Goblin Drill Bandit Skeleton King
Bats Bandit Night Witch
Bats Wizard Void Night Witch
Void Bandit
Goblin Drill Night Witch Skeleton King
Knight Bandit Night Witch
Bats Knight Wizard Goblin Drill Bandit Night Witch Skeleton King
Bats Wizard Night Witch
Goblin Drill Night Witch Bats Knight Wizard Bandit
Wizard Bats Goblin Drill Night Witch Skeleton King
Knight Goblin Drill Bandit Skeleton King
Goblin Drill Bandit
Wizard Bats Knight Goblin Drill Night Witch
Bats Knight Wizard Goblin Drill Bandit Night Witch
Wizard Goblin Drill Bats Knight Bandit
Goblin Drill
Wizard Bats Knight Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Bandit
Void Bandit Knight Wizard
Bandit Bats Knight
Bats Knight Bandit Night Witch
Knight Goblin Drill Bandit Night Witch
Wizard Bats
Bats Knight Void Bandit Night Witch
Knight
Void Bats Knight Bandit
Goblin Drill
Bats Knight
Void
Knight Wizard Bandit Night Witch Skeleton King
Wizard
Bats Knight Goblin Drill Night Witch Skeleton King
Bats Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Goblin Drill Bandit
Void Bandit
Void Goblin Drill Bandit
Knight Void
Wizard
Wizard Bats
Wizard
Wizard
Void Wizard Bandit
Bats Void Night Witch
Void Knight Wizard Bandit
Void Wizard
Knight Void Bandit
Void Bandit
Wizard Goblin Drill Bandit
Wizard Bandit
Bats Night Witch
Void Wizard Bandit
Wizard
Void Night Witch
Wizard Void
Void
Void Goblin Drill
Wizard
Void Wizard Bandit
Void Wizard Bandit
Void Bandit
Bats Wizard Night Witch
Bats Wizard Void
Void Night Witch
Void Wizard Bandit Night Witch
Void
Wizard
Bats Void Bandit Night Witch
Wizard
Void Knight Wizard
Wizard Skeleton King
Void
Bats Skeleton King
Bats Void
Void Bandit

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