My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider Little Prince
Zap
Bats Dart Goblin Little Prince
Barbarian Barrel
Tesla Dart Goblin Little Prince
The Log
Dart Goblin Hog Rider Little Prince
Earthquake
Tesla Hog Rider
Arrows
Bats Dart Goblin Little Prince
Royal Delivery
Bats Dart Goblin Hog Rider Little Prince
Fireball
Tesla Dart Goblin Hog Rider Little Prince
Poison
Bats Dart Goblin Little Prince
Lightning
Tesla Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Void Little Prince Tesla Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Dart Goblin Void Little Prince

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Tesla
Dart Goblin
Hog Rider Mega Knight
Fireball
Hog Rider Mega Knight Little Prince
Hog Rider
Bats Fireball Dart Goblin Void Mega Knight Little Prince
Void
Hog Rider
Mega Knight
Bats Dart Goblin Fireball Hog Rider
Little Prince
Fireball Hog Rider

Defense Synergies 0 9

Bats
Tesla Dart Goblin Mega Knight
Tesla
Bats Dart Goblin Fireball Little Prince
Dart Goblin
Bats Tesla Mega Knight
Fireball
Tesla Mega Knight Little Prince
Hog Rider
Void
Mega Knight
Bats Dart Goblin Fireball
Little Prince
Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin Fireball Void
Bats Tesla Dart Goblin Mega Knight
Tesla Mega Knight Bats Dart Goblin Void
Tesla Bats Dart Goblin Mega Knight
Fireball Mega Knight
Fireball Bats Tesla Dart Goblin Mega Knight
Bats Tesla Dart Goblin Fireball Void Little Prince
Tesla Dart Goblin Fireball Void Mega Knight
Tesla
Tesla Dart Goblin Mega Knight Little Prince
Bats Dart Goblin Tesla Fireball Mega Knight
Tesla Bats Dart Goblin Fireball
Tesla Mega Knight Bats Fireball
Fireball Mega Knight Bats Tesla Dart Goblin
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Bats Fireball
Tesla Fireball Mega Knight Bats Dart Goblin Little Prince
Bats Tesla Dart Goblin Fireball Mega Knight Little Prince
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Fireball Void
Fireball Void Tesla Mega Knight
Mega Knight Bats
Mega Knight Bats Tesla Fireball
Tesla Mega Knight
Fireball Bats Tesla Dart Goblin
Bats Tesla Dart Goblin Fireball Void
Mega Knight Tesla
Void Mega Knight Bats Fireball
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin
Mega Knight Fireball Void
Mega Knight Tesla Fireball
Tesla Dart Goblin Fireball Mega Knight
Tesla Bats Dart Goblin Fireball Little Prince
Bats Mega Knight Tesla Dart Goblin Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Dart Goblin
Fireball Void Dart Goblin
Dart Goblin Fireball Void
Dart Goblin Fireball Void
Fireball Mega Knight
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Void Dart Goblin
Bats Fireball Void
Void Dart Goblin Fireball
Fireball Void Dart Goblin
Dart Goblin Fireball Void
Dart Goblin Fireball Void
Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball
Bats
Void Dart Goblin Fireball Mega Knight
Dart Goblin Fireball Mega Knight Little Prince
Fireball Void Mega Knight
Fireball Void
Void
Fireball Void
Fireball Mega Knight Little Prince
Fireball Void Dart Goblin
Fireball Void Mega Knight
Fireball Void Dart Goblin
Bats Dart Goblin Fireball Little Prince
Bats Dart Goblin Fireball Void
Fireball Void
Void Dart Goblin Fireball Mega Knight
Void Fireball
Mega Knight
Fireball
Bats Dart Goblin Fireball Void
Fireball Dart Goblin
Fireball
Fireball Void Dart Goblin Mega Knight
Dart Goblin Fireball
Void Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Void
Void Dart Goblin Fireball Mega Knight Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: