My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Balloon Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Witch Balloon Princess
Zap
Inferno Tower Witch Balloon Princess
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Princess Electro Wizard
The Log
Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Wizard Witch Balloon Princess Electro Wizard
Fireball
Inferno Tower Wizard Witch Balloon Princess Electro Wizard
Poison
Inferno Tower Wizard Witch Balloon Princess Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Witch Balloon Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Electro Wizard Inferno Tower Wizard Witch Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Valkyrie Electro Wizard Inferno Tower

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Balloon Wizard Witch Electro Wizard
Inferno Tower
Wizard
Valkyrie Balloon Golem
Witch
Valkyrie Golem
Balloon
Valkyrie Wizard Golem Princess Electro Wizard
Golem
Wizard Witch Balloon Electro Wizard
Princess
Balloon
Electro Wizard
Valkyrie Balloon Golem

Defense Synergies 1 8

Valkyrie
Inferno Tower Wizard Witch Princess Electro Wizard
Inferno Tower
Electro Wizard Valkyrie Princess
Wizard
Valkyrie Electro Wizard
Witch
Valkyrie Electro Wizard
Balloon
Golem
Princess
Valkyrie Inferno Tower
Electro Wizard
Inferno Tower Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Valkyrie Witch Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard
Inferno Tower Witch Valkyrie Electro Wizard
Valkyrie Princess
Valkyrie Electro Wizard
Inferno Tower Electro Wizard Wizard Witch Princess
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Witch Princess
Valkyrie Inferno Tower Electro Wizard
Valkyrie Witch Electro Wizard Wizard Princess
Inferno Tower Wizard Witch Princess Electro Wizard
Inferno Tower Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Princess Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Wizard Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Princess Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Witch Electro Wizard
Electro Wizard Valkyrie Wizard
Valkyrie Inferno Tower Witch Electro Wizard
Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Witch
Wizard Witch Princess Electro Wizard
Valkyrie Inferno Tower Witch Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Valkyrie Inferno Tower Witch
Inferno Tower Witch
Valkyrie Inferno Tower Witch
Valkyrie Electro Wizard
Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch Princess
Inferno Tower Witch Electro Wizard Valkyrie
Valkyrie Inferno Tower Wizard Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Princess Electro Wizard
Valkyrie
Wizard Valkyrie
Wizard Witch Princess
Wizard Witch Princess
Wizard Princess
Wizard
Electro Wizard
Valkyrie Wizard Princess Electro Wizard
Wizard Princess
Princess
Princess
Princess
Wizard Witch Princess
Wizard Princess
Wizard Princess Electro Wizard
Valkyrie Wizard Witch Princess
Wizard Princess
Valkyrie Wizard Witch Princess
Witch
Wizard Witch Princess Electro Wizard
Wizard Witch Princess
Wizard Witch Princess Electro Wizard
Electro Wizard Wizard Witch
Wizard
Princess Electro Wizard
Wizard Princess
Electro Wizard Witch Princess
Wizard Witch Princess Electro Wizard
Valkyrie Wizard Princess Electro Wizard
Wizard Princess
Witch Princess Electro Wizard
Witch Princess Electro Wizard
Witch Princess Electro Wizard

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