My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Musketeer Hog Rider Baby Dragon Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Musketeer Valkyrie Witch Electro Wizard Lumberjack
The Log
Musketeer Hog Rider Witch Lumberjack
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Musketeer Valkyrie Hog Rider Baby Dragon Witch Balloon Electro Wizard Lumberjack
Fireball
Musketeer Hog Rider Baby Dragon Witch Balloon Electro Wizard Lumberjack
Poison
Musketeer Witch Balloon Electro Wizard
Lightning
Musketeer Valkyrie Baby Dragon Witch Balloon Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie Hog Rider Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Musketeer Valkyrie Hog Rider Baby Dragon Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Musketeer Valkyrie Hog Rider Baby Dragon

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Musketeer
Valkyrie Hog Rider Baby Dragon Balloon Lumberjack
Valkyrie
Musketeer Hog Rider Balloon Lumberjack Baby Dragon Witch Electro Wizard
Hog Rider
Musketeer Valkyrie Baby Dragon Witch Balloon Electro Wizard Lumberjack
Baby Dragon
Musketeer Valkyrie Hog Rider Witch Balloon Electro Wizard Lumberjack
Witch
Valkyrie Hog Rider Baby Dragon Lumberjack
Balloon
Valkyrie Lumberjack Musketeer Hog Rider Baby Dragon Electro Wizard
Electro Wizard
Valkyrie Hog Rider Baby Dragon Balloon Lumberjack
Lumberjack
Valkyrie Balloon Musketeer Hog Rider Baby Dragon Witch Electro Wizard

Defense Synergies 2 11

Musketeer
Valkyrie Lumberjack Baby Dragon Electro Wizard
Valkyrie
Musketeer Baby Dragon Witch Electro Wizard Lumberjack
Hog Rider
Baby Dragon
Musketeer Valkyrie Witch Lumberjack
Witch
Valkyrie Baby Dragon Electro Wizard Lumberjack
Balloon
Electro Wizard
Musketeer Valkyrie Witch Lumberjack
Lumberjack
Musketeer Valkyrie Baby Dragon Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Baby Dragon Electro Wizard
Lumberjack Musketeer Valkyrie Witch Electro Wizard
Witch Lumberjack Musketeer Valkyrie Electro Wizard
Witch Lumberjack Musketeer Valkyrie Electro Wizard
Valkyrie Lumberjack
Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack
Musketeer Electro Wizard Baby Dragon Witch
Musketeer Valkyrie Baby Dragon Electro Wizard
Witch Musketeer Lumberjack
Musketeer Valkyrie Electro Wizard Lumberjack
Valkyrie Witch Electro Wizard Musketeer Baby Dragon Lumberjack
Musketeer Baby Dragon Witch Electro Wizard
Lumberjack Musketeer Valkyrie Witch Electro Wizard
Valkyrie Baby Dragon Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Electro Wizard Lumberjack
Musketeer Valkyrie Witch Electro Wizard Lumberjack
Musketeer Valkyrie Baby Dragon Witch Electro Wizard Lumberjack
Valkyrie Baby Dragon Witch Musketeer Electro Wizard Lumberjack
Musketeer Electro Wizard Lumberjack
Valkyrie Musketeer Baby Dragon Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Witch Electro Wizard
Electro Wizard Musketeer Valkyrie Baby Dragon Lumberjack
Lumberjack Musketeer Valkyrie Witch Electro Wizard
Valkyrie Lumberjack Musketeer Electro Wizard
Musketeer Valkyrie Witch Lumberjack
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Valkyrie Witch Electro Wizard Lumberjack
Valkyrie Lumberjack
Electro Wizard Valkyrie Baby Dragon Witch
Witch Musketeer
Musketeer Valkyrie Witch Lumberjack
Valkyrie Electro Wizard
Valkyrie Witch Lumberjack
Musketeer Valkyrie Baby Dragon Witch
Witch Electro Wizard Musketeer Valkyrie Baby Dragon Lumberjack
Valkyrie Musketeer Baby Dragon Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Electro Wizard
Baby Dragon
Musketeer Valkyrie
Valkyrie Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Musketeer Electro Wizard Lumberjack
Musketeer Valkyrie Electro Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard
Valkyrie Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Musketeer Baby Dragon Witch Electro Wizard
Electro Wizard Musketeer Witch
Musketeer
Electro Wizard
Electro Wizard Musketeer Witch
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Valkyrie Baby Dragon Electro Wizard Lumberjack
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch Electro Wizard
Musketeer Witch Electro Wizard
Musketeer Baby Dragon Witch Electro Wizard

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