My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Ram Rider
Giant Snowball
Archers Hog Rider Witch Ram Rider
Zap
Archers Witch Ram Rider
Barbarian Barrel
Archers Knight Valkyrie Witch
The Log
Archers Hog Rider Witch Ram Rider
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Knight Valkyrie Hog Rider Witch Ram Rider
Fireball
Archers Hog Rider Witch Ram Rider
Poison
Archers Witch
Lightning
Knight Valkyrie Witch Ram Rider
Rocket
Valkyrie Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Knight Valkyrie Hog Rider Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Hog Rider Ram Rider
Arrows
Hog Rider Archers Knight Ram Rider
Knight
Archers Hog Rider Arrows Witch The Log Ram Rider
Valkyrie
Archers Hog Rider Witch Ram Rider
Hog Rider
Arrows Knight Valkyrie The Log Archers Witch
Witch
Knight Valkyrie Hog Rider Ram Rider
The Log
Hog Rider Knight Ram Rider
Ram Rider
Archers Arrows Knight Valkyrie Witch The Log

Defense Synergies 2 10

Archers
Knight Valkyrie Witch The Log
Arrows
Knight Valkyrie
Knight
Archers Arrows Witch The Log
Valkyrie
Archers Arrows Witch The Log
Hog Rider
Witch
Archers Knight Valkyrie The Log
The Log
Archers Knight Valkyrie Witch Ram Rider
Ram Rider
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Ram Rider
Knight Valkyrie Witch The Log Ram Rider
Witch Ram Rider Archers Knight Valkyrie
Witch Knight Valkyrie Ram Rider
Arrows Valkyrie The Log
Arrows The Log Archers Valkyrie
Ram Rider Archers Arrows Witch
Arrows Valkyrie The Log Ram Rider
Witch
Knight Archers Valkyrie
Archers Valkyrie Witch Arrows Knight The Log Ram Rider
Arrows Archers Witch Ram Rider
Knight Valkyrie Witch The Log Ram Rider
Valkyrie Arrows Witch The Log
Knight Ram Rider
The Log Ram Rider
Arrows Knight Valkyrie Witch
Arrows Archers Knight Valkyrie Witch The Log Ram Rider
Arrows Valkyrie Witch The Log Archers Knight Ram Rider
Ram Rider
Valkyrie Archers Arrows Knight Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers Witch
Archers Arrows Knight Valkyrie The Log
Knight Valkyrie Witch The Log Ram Rider
Valkyrie Knight The Log Ram Rider
Knight Valkyrie Witch Ram Rider
Arrows Archers Witch Ram Rider
Archers Knight Valkyrie Witch Ram Rider
Knight Valkyrie
Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Witch
Arrows Valkyrie The Log
Knight Valkyrie Witch Ram Rider
Archers Valkyrie Witch
Witch Archers Knight Valkyrie The Log
Arrows Valkyrie Archers Witch The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie The Log
Arrows The Log Ram Rider
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch Ram Rider
Archers Arrows Witch The Log
Arrows The Log Ram Rider
Arrows The Log Ram Rider
Arrows Knight Valkyrie The Log Ram Rider
Archers Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Archers Arrows The Log
Arrows Valkyrie Witch The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Ram Rider
Arrows Witch The Log Ram Rider
Arrows The Log
Archers Arrows Witch
Witch
Arrows The Log
Arrows
Arrows The Log
Archers Witch
Archers Arrows Witch Ram Rider
Arrows The Log
Knight Valkyrie
Arrows The Log
Arrows
Witch The Log
Witch
Witch The Log

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