My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Valkyrie Wizard Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Barrel Ram Rider
Giant Snowball
Bomber Bats Goblin Barrel Ram Rider Little Prince
Zap
Bomber Bats Goblin Barrel Ram Rider Little Prince
Barbarian Barrel
Bomber Valkyrie Bomb Tower Wizard Goblin Barrel Little Prince
The Log
Bomber Goblin Barrel Ram Rider Little Prince
Earthquake
Bomber Bomb Tower Goblin Barrel
Arrows
Bomber Bats Goblin Barrel Little Prince
Royal Delivery
Bomber Bats Valkyrie Wizard Goblin Barrel Ram Rider Little Prince
Fireball
Bomber Bomb Tower Wizard Goblin Barrel Ram Rider Little Prince
Poison
Bomber Bats Bomb Tower Wizard Little Prince
Lightning
Valkyrie Bomb Tower Wizard Ram Rider Little Prince
Rocket
Valkyrie Bomb Tower Wizard Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Barrel Little Prince Valkyrie Bomb Tower Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Barrel Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Ram Rider
Bats
Valkyrie Bomber Goblin Barrel Ram Rider
Valkyrie
Bats Goblin Barrel Bomber Wizard Ram Rider Little Prince
Bomb Tower
Wizard
Valkyrie Ram Rider
Goblin Barrel
Valkyrie Bats Ram Rider
Ram Rider
Bomber Bats Valkyrie Wizard Goblin Barrel
Little Prince
Valkyrie

Defense Synergies 0 7

Bomber
Bats Valkyrie
Bats
Bomber Valkyrie Bomb Tower
Valkyrie
Bomber Bats Bomb Tower Wizard Little Prince
Bomb Tower
Bats Valkyrie
Wizard
Valkyrie
Goblin Barrel
Ram Rider
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard Ram Rider
Bomb Tower Bomber Bats Valkyrie Ram Rider
Bomb Tower Ram Rider Bomber Bats Valkyrie
Bomb Tower Bomber Bats Valkyrie Ram Rider
Bomber Valkyrie Bomb Tower
Bomber Bats Valkyrie Bomb Tower
Bats Ram Rider Bomb Tower Wizard Little Prince
Valkyrie Bomb Tower Ram Rider
Bomb Tower
Bomber Valkyrie Little Prince
Bats Valkyrie Bomber Bomb Tower Wizard Ram Rider
Bats Wizard Ram Rider
Bomb Tower Bomber Bats Valkyrie Wizard Ram Rider
Bomber Valkyrie Bomb Tower Wizard Bats
Bomb Tower Ram Rider
Bomb Tower Ram Rider
Bomb Tower Wizard Bomber Bats Valkyrie
Bomb Tower Bomber Bats Valkyrie Wizard Ram Rider Little Prince
Valkyrie Bomb Tower Wizard Bomber Bats Ram Rider Little Prince
Bomb Tower Ram Rider
Bomber Valkyrie Wizard Bats Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Bomber Valkyrie Bomb Tower Wizard
Bats Valkyrie Bomb Tower Ram Rider
Valkyrie Bats Ram Rider
Valkyrie Ram Rider
Wizard Bats Bomb Tower Ram Rider
Bats Valkyrie Bomb Tower Ram Rider
Valkyrie Bomb Tower
Bats Valkyrie Bomb Tower
Bats Valkyrie Bomb Tower
Valkyrie
Valkyrie Bomb Tower Wizard Ram Rider
Wizard Bomber Valkyrie Bomb Tower
Bomber Bats Valkyrie Bomb Tower Little Prince
Bats Valkyrie Bomber Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ram Rider
Valkyrie
Bomber Wizard Valkyrie
Wizard Bats Ram Rider
Bomber Wizard
Wizard Ram Rider
Wizard Ram Rider
Bats
Valkyrie Wizard Ram Rider
Wizard
Bomber Wizard
Wizard
Bomber Bats
Bomber Wizard
Bomber Valkyrie Wizard Little Prince
Wizard
Bomber Valkyrie Wizard Little Prince
Wizard Ram Rider
Wizard Ram Rider
Bats Wizard Little Prince
Bats Wizard
Bomber Wizard
Wizard
Bats
Wizard Ram Rider
Valkyrie Wizard
Bomber Wizard
Bats
Bats
Little Prince

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