My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Witch Goblin Giant P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Goblin Giant P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Witch Goblin Giant Ram Rider
Barbarian Barrel
Knight Firecracker Valkyrie Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Valkyrie Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Witch Ram Rider
Poison
Firecracker Witch
Lightning
Knight Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Valkyrie Witch Ram Rider Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Valkyrie

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Goblin Giant P.E.K.K.A Ram Rider Knight Valkyrie Witch
Knight
Firecracker Zap Witch Ram Rider
Firecracker
Zap Knight Valkyrie Goblin Giant P.E.K.K.A Ram Rider
Valkyrie
Zap Firecracker Witch P.E.K.K.A Ram Rider
Witch
Zap Knight Valkyrie Goblin Giant P.E.K.K.A Ram Rider
Goblin Giant
Zap Firecracker Witch
P.E.K.K.A
Zap Firecracker Valkyrie Witch Ram Rider
Ram Rider
Zap Knight Firecracker Valkyrie Witch P.E.K.K.A

Defense Synergies 3 10

Zap
Goblin Giant Knight Firecracker Valkyrie Witch P.E.K.K.A Ram Rider
Knight
Firecracker Zap Witch
Firecracker
Knight Valkyrie Zap P.E.K.K.A
Valkyrie
Firecracker Zap Witch P.E.K.K.A
Witch
Zap Knight Valkyrie
Goblin Giant
Zap
P.E.K.K.A
Zap Firecracker Valkyrie
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie Goblin Giant Ram Rider
P.E.K.K.A Zap Knight Firecracker Valkyrie Witch Ram Rider
Witch P.E.K.K.A Ram Rider Knight Valkyrie
Witch P.E.K.K.A Knight Firecracker Valkyrie Ram Rider
Firecracker Valkyrie P.E.K.K.A
Zap Firecracker Valkyrie
Ram Rider Zap Firecracker Witch
Zap Valkyrie Goblin Giant P.E.K.K.A Ram Rider
Witch P.E.K.K.A
Knight Firecracker Valkyrie
Valkyrie Witch Zap Knight Firecracker Goblin Giant Ram Rider
Zap Firecracker Witch Ram Rider
P.E.K.K.A Zap Knight Valkyrie Witch Ram Rider
Valkyrie Zap Firecracker Witch P.E.K.K.A
P.E.K.K.A Knight Ram Rider
Zap P.E.K.K.A Ram Rider
Knight Firecracker Valkyrie Witch P.E.K.K.A
Zap Knight Firecracker Valkyrie Witch Ram Rider
Zap Valkyrie Witch Knight Firecracker Ram Rider
P.E.K.K.A Ram Rider
Valkyrie Knight Firecracker Witch Goblin Giant P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Zap Witch P.E.K.K.A
Zap Knight Firecracker Valkyrie
P.E.K.K.A Zap Knight Valkyrie Witch Goblin Giant Ram Rider
Valkyrie P.E.K.K.A Zap Knight Goblin Giant Ram Rider
P.E.K.K.A Knight Valkyrie Witch Goblin Giant Ram Rider
Firecracker Zap Witch Goblin Giant Ram Rider
P.E.K.K.A Knight Valkyrie Witch Goblin Giant Ram Rider
P.E.K.K.A Knight Valkyrie Goblin Giant
Zap P.E.K.K.A Knight Firecracker Valkyrie Witch
Witch P.E.K.K.A Goblin Giant
P.E.K.K.A Knight Valkyrie Witch
P.E.K.K.A Zap Valkyrie Goblin Giant
P.E.K.K.A Knight Valkyrie Witch Goblin Giant Ram Rider
Firecracker Valkyrie Witch
Witch Zap Knight Firecracker Valkyrie Goblin Giant P.E.K.K.A
Valkyrie Zap Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker Zap Ram Rider
Goblin Giant
Knight Firecracker Valkyrie
Zap Firecracker Valkyrie
Firecracker Zap Witch Goblin Giant Ram Rider
Firecracker Witch
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Firecracker Zap Knight Valkyrie Ram Rider
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker
Zap Firecracker
Zap Firecracker Valkyrie Witch
Zap
Zap Firecracker Valkyrie Witch
Witch
Firecracker Zap Witch Ram Rider
Zap Witch Ram Rider
Zap Firecracker
Zap Firecracker Witch
Zap Firecracker Witch
Zap
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Witch
Zap Firecracker Witch Ram Rider
Knight Firecracker Valkyrie
Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch Goblin Giant

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