My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Knight Firecracker Valkyrie Wizard Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Firecracker Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Mini P.E.K.K.A Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard
Firecracker
Knight Hog Rider Mini P.E.K.K.A Valkyrie Mega Knight
Mini P.E.K.K.A
Firecracker Valkyrie Hog Rider Wizard Mega Knight
Valkyrie
Hog Rider Firecracker Mini P.E.K.K.A Wizard
Hog Rider
Knight Firecracker Valkyrie Mini P.E.K.K.A Wizard Mega Knight
Wizard
Knight Mini P.E.K.K.A Valkyrie Hog Rider Mega Knight
Skeleton Army
Mega Knight
Firecracker Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 2 12

Knight
Firecracker Mini P.E.K.K.A Wizard Skeleton Army
Firecracker
Knight Valkyrie Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
Knight Firecracker Valkyrie Wizard Skeleton Army
Valkyrie
Firecracker Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army
Knight Firecracker Mini P.E.K.K.A Wizard
Mega Knight
Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army Knight Firecracker Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Firecracker Valkyrie Mega Knight
Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Skeleton Army Firecracker Valkyrie Mega Knight
Firecracker Wizard
Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army
Knight Skeleton Army Firecracker Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Skeleton Army Knight Firecracker Wizard Mega Knight
Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Mega Knight Knight Firecracker Valkyrie Wizard Skeleton Army
Valkyrie Wizard Knight Firecracker Mega Knight
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mega Knight Knight Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Knight
Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Firecracker Wizard
Mini P.E.K.K.A Skeleton Army Knight Valkyrie
Mini P.E.K.K.A Mega Knight Knight Valkyrie Skeleton Army
Mega Knight Knight Firecracker Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army
Mega Knight Knight Mini P.E.K.K.A Valkyrie
Skeleton Army Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Mega Knight
Skeleton Army Knight Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Mega Knight Firecracker Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie
Firecracker
Knight Firecracker Valkyrie
Wizard Firecracker Valkyrie Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Knight Valkyrie Wizard
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Firecracker Valkyrie Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Knight Firecracker Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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