My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Inferno Tower Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Inferno Tower Goblin Barrel Skeleton Army Witch
The Log
Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Hog Rider Inferno Tower Goblin Barrel Skeleton Army Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Valkyrie Inferno Tower Witch
Rocket
Valkyrie Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Tornado Fireball Valkyrie Hog Rider Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Skeleton Army Tornado Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado
Valkyrie
Hog Rider Goblin Barrel Tornado Witch
Hog Rider
Fireball Valkyrie Goblin Barrel Tornado Witch
Inferno Tower
Goblin Barrel
Valkyrie Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Tornado
Fireball Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Tornado

Defense Synergies 2 7

Fireball
Tornado Valkyrie Inferno Tower
Valkyrie
Fireball Inferno Tower Tornado Witch
Hog Rider
Inferno Tower
Skeleton Army Fireball Valkyrie Tornado
Goblin Barrel
Skeleton Army
Inferno Tower
Tornado
Fireball Valkyrie Inferno Tower Witch
Witch
Valkyrie Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower
Inferno Tower Skeleton Army Valkyrie Witch
Inferno Tower Skeleton Army Tornado Witch Valkyrie
Inferno Tower Skeleton Army Witch Valkyrie
Fireball Valkyrie Skeleton Army Tornado
Fireball Skeleton Army Tornado Valkyrie
Inferno Tower Tornado Fireball Witch
Fireball Valkyrie Inferno Tower
Inferno Tower Witch Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Inferno Tower
Valkyrie Skeleton Army Witch Fireball Tornado
Inferno Tower Fireball Tornado Witch
Inferno Tower Skeleton Army Fireball Valkyrie Witch
Fireball Valkyrie Skeleton Army Tornado Witch
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Tornado Fireball
Fireball Valkyrie Inferno Tower Skeleton Army Tornado Witch
Fireball Valkyrie Skeleton Army Tornado Witch
Valkyrie Tornado Witch Fireball
Inferno Tower Tornado
Valkyrie Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Inferno Tower Witch
Fireball Valkyrie
Skeleton Army Valkyrie Inferno Tower Witch
Valkyrie Skeleton Army Fireball Inferno Tower Tornado
Inferno Tower Valkyrie Skeleton Army Witch
Fireball Tornado Witch
Skeleton Army Fireball Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie Skeleton Army
Fireball Valkyrie Inferno Tower Skeleton Army Tornado Witch
Inferno Tower Witch Skeleton Army
Valkyrie Inferno Tower Witch
Skeleton Army Fireball Valkyrie Tornado
Skeleton Army Fireball Valkyrie Inferno Tower Witch
Fireball Valkyrie Skeleton Army Witch
Inferno Tower Skeleton Army Witch Fireball Valkyrie Tornado
Valkyrie Fireball Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Tornado Witch
Tornado Witch
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado
Fireball
Fireball
Fireball
Fireball Witch
Fireball
Fireball Tornado
Fireball
Fireball Valkyrie Tornado Witch
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Witch
Witch
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado
Fireball Tornado Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Fireball Skeleton Army Witch
Fireball Tornado Witch
Fireball
Fireball Valkyrie
Fireball
Fireball Tornado
Fireball Tornado Witch
Fireball Tornado Witch
Fireball Tornado Witch

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