My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Wall Breakers Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Wall Breakers
Giant Snowball
Skeletons Bats Wall Breakers Baby Dragon Princess
Zap
Skeletons Bats Wall Breakers Princess
Barbarian Barrel
Skeletons Tesla Elite Barbarians Wall Breakers Princess
The Log
Skeletons Elite Barbarians Wall Breakers Princess
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats Wall Breakers Princess
Royal Delivery
Skeletons Bats Elite Barbarians Wall Breakers Baby Dragon Princess
Fireball
Tesla Elite Barbarians Wall Breakers Baby Dragon Princess
Poison
Bats Princess
Lightning
Tesla Elite Barbarians Baby Dragon
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Princess Tesla Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Wall Breakers Baby Dragon
Tesla
Elite Barbarians
Bats The Log
Wall Breakers
Bats Baby Dragon The Log Princess
Baby Dragon
Bats Wall Breakers
The Log
Elite Barbarians Wall Breakers Princess
Princess
Wall Breakers The Log

Defense Synergies 2 13

Skeletons
Tesla Bats Elite Barbarians Baby Dragon The Log Princess
Bats
Skeletons Tesla Baby Dragon The Log
Tesla
Skeletons The Log Bats Baby Dragon Princess
Elite Barbarians
Skeletons The Log
Wall Breakers
Baby Dragon
Skeletons Bats Tesla The Log
The Log
Tesla Skeletons Bats Elite Barbarians Baby Dragon Princess
Princess
Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon The Log
Elite Barbarians Skeletons Bats Tesla The Log
Tesla Skeletons Bats Elite Barbarians
Tesla Elite Barbarians Skeletons Bats
Elite Barbarians The Log Princess
The Log Skeletons Bats Tesla Baby Dragon
Bats Tesla Baby Dragon Princess
Tesla Baby Dragon The Log
Tesla Skeletons Elite Barbarians Princess
Elite Barbarians Skeletons Tesla
Bats Skeletons Tesla Baby Dragon The Log Princess
Tesla Bats Baby Dragon Princess
Tesla Skeletons Bats Elite Barbarians The Log
Bats Tesla Baby Dragon The Log Princess
Elite Barbarians Tesla
Tesla Elite Barbarians The Log
Tesla Skeletons Bats Elite Barbarians
Tesla Bats Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Bats Tesla Princess
Tesla Elite Barbarians
Bats Tesla Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Elite Barbarians
Tesla Elite Barbarians Baby Dragon The Log
Skeletons Bats Elite Barbarians The Log
Bats Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians
Skeletons Bats Tesla Baby Dragon Princess
Skeletons Bats Tesla Elite Barbarians
Tesla Elite Barbarians
Skeletons Bats Elite Barbarians Baby Dragon The Log
Skeletons Tesla
Bats Tesla Elite Barbarians
Elite Barbarians The Log
Elite Barbarians Skeletons Tesla
Tesla Baby Dragon Princess
Tesla Elite Barbarians Skeletons Bats Baby Dragon The Log
Bats Tesla Elite Barbarians Baby Dragon The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log
The Log
Baby Dragon The Log
Bats Baby Dragon Princess
Baby Dragon The Log Princess
The Log Baby Dragon Princess
The Log
Bats Elite Barbarians
The Log Princess
Baby Dragon Princess
Elite Barbarians Baby Dragon The Log Princess
Baby Dragon Princess
Princess Elite Barbarians Baby Dragon The Log
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Bats
Baby Dragon The Log Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Princess
The Log
Baby Dragon The Log
The Log Baby Dragon Princess
The Log Baby Dragon Princess
Baby Dragon The Log Princess
Baby Dragon The Log
Elite Barbarians Bats Baby Dragon Princess
Bats
Elite Barbarians
The Log
Princess
The Log Princess
Bats Princess
Baby Dragon Princess
The Log
Baby Dragon Princess
The Log Baby Dragon Princess
Elite Barbarians
Bats Elite Barbarians Baby Dragon The Log Princess
Bats Princess
Baby Dragon The Log Princess

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