My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Phoenix Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Inferno Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Inferno Dragon Graveyard Skeleton King
Giant Snowball
Guards Inferno Dragon Graveyard Skeleton King
Zap
Guards Inferno Dragon Graveyard Skeleton King
Barbarian Barrel
Tesla Guards Graveyard Skeleton King
The Log
Guards Graveyard Skeleton King
Earthquake
Tesla Guards Graveyard Skeleton King
Arrows
Guards Graveyard Skeleton King
Royal Delivery
Guards Inferno Dragon Graveyard Skeleton King
Fireball
Tesla Inferno Dragon Skeleton King
Poison
Guards Graveyard Skeleton King
Lightning
Tesla Inferno Dragon Skeleton King
Rocket
Inferno Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Freeze Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Tesla Freeze Inferno Dragon Skeleton King Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Tesla Freeze

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Graveyard Freeze Mega Knight
Tesla
Guards
Graveyard
Freeze
Graveyard Arrows
Inferno Dragon
Mega Knight
Graveyard
Arrows Freeze Skeleton King Guards Mega Knight
Mega Knight
Inferno Dragon Arrows Graveyard
Skeleton King
Graveyard

Defense Synergies 1 6

Arrows
Mega Knight Tesla
Tesla
Arrows Guards Inferno Dragon
Guards
Tesla
Freeze
Mega Knight
Inferno Dragon
Tesla Mega Knight Skeleton King
Graveyard
Mega Knight
Arrows Freeze Inferno Dragon
Skeleton King
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla
Inferno Dragon Tesla Mega Knight
Tesla Mega Knight Freeze Inferno Dragon
Tesla Inferno Dragon Guards Mega Knight Skeleton King
Arrows Mega Knight
Arrows Freeze Tesla Guards Mega Knight
Tesla Inferno Dragon Arrows Freeze
Arrows Tesla Mega Knight
Tesla Inferno Dragon Skeleton King
Guards Tesla Mega Knight
Guards Arrows Tesla Freeze Mega Knight Skeleton King
Arrows Tesla Inferno Dragon
Tesla Mega Knight Guards Freeze
Mega Knight Arrows Tesla Guards Freeze Skeleton King
Inferno Dragon Tesla Mega Knight Skeleton King
Tesla Freeze Inferno Dragon Mega Knight
Tesla Mega Knight Arrows
Arrows Tesla Mega Knight Guards
Arrows Freeze Tesla Guards Inferno Dragon Mega Knight
Tesla Inferno Dragon
Mega Knight Arrows Tesla Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Tesla
Arrows Tesla Inferno Dragon Mega Knight
Guards Mega Knight
Guards Mega Knight Tesla
Tesla Guards Inferno Dragon Mega Knight
Arrows Tesla Freeze
Guards Tesla
Mega Knight Tesla Inferno Dragon
Freeze Mega Knight Inferno Dragon
Tesla Guards Inferno Dragon
Inferno Dragon Mega Knight Tesla Guards
Mega Knight Arrows Guards
Mega Knight Tesla Guards Skeleton King
Tesla Mega Knight
Tesla Guards Freeze Inferno Dragon Skeleton King
Arrows Mega Knight Tesla Freeze Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows
Arrows Guards Freeze
Arrows Mega Knight
Arrows Freeze
Arrows
Arrows Freeze
Arrows
Guards
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows Mega Knight
Arrows Freeze
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Freeze Mega Knight
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Arrows
Guards Freeze
Arrows Mega Knight
Arrows Freeze
Mega Knight
Arrows
Guards Freeze
Arrows
Freeze
Arrows
Mega Knight
Arrows Skeleton King
Arrows
Mega Knight
Guards Freeze Skeleton King
Freeze Mega Knight

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