My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Zappies Goblin Drill Electro Dragon
Zap
Zappies Goblin Drill
Barbarian Barrel
Electro Spirit Tesla Zappies Goblin Drill Electro Wizard
The Log
Electro Spirit Zappies Goblin Drill
Earthquake
Tesla Zappies Goblin Drill
Arrows
Electro Spirit Zappies Goblin Drill
Royal Delivery
Electro Spirit Zappies Goblin Drill Electro Dragon Electro Wizard
Fireball
Tesla Zappies Goblin Drill Electro Dragon Electro Wizard
Poison
Zappies Goblin Drill Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Tesla Fireball Zappies Goblin Drill Electro Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit The Log Tesla Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill
Tesla
Fireball
Goblin Drill Electro Spirit The Log Electro Wizard
Zappies
Electro Dragon
Goblin Drill
Fireball Electro Spirit The Log
Electro Dragon
Zappies
The Log
Fireball Goblin Drill
Electro Wizard
Fireball

Defense Synergies 2 19

Electro Spirit
Goblin Drill The Log Electro Wizard
Tesla
The Log Fireball Zappies Goblin Drill Electro Wizard
Fireball
The Log Tesla Zappies Goblin Drill Electro Wizard
Zappies
Tesla Fireball Goblin Drill The Log Electro Wizard
Goblin Drill
Electro Spirit Tesla Fireball Zappies Electro Dragon The Log Electro Wizard
Electro Dragon
Goblin Drill The Log Electro Wizard
The Log
Tesla Fireball Electro Spirit Zappies Goblin Drill Electro Dragon Electro Wizard
Electro Wizard
Electro Spirit Tesla Fireball Zappies Goblin Drill Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Zappies Electro Dragon The Log Electro Wizard
Tesla Zappies Goblin Drill Electro Dragon The Log Electro Wizard
Tesla Zappies Goblin Drill Electro Dragon Electro Wizard
Tesla Zappies Goblin Drill Electro Dragon Electro Wizard
Fireball The Log
Fireball The Log Electro Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Electro Spirit Fireball Zappies Electro Dragon
Electro Spirit Tesla Fireball Electro Dragon The Log Electro Wizard
Tesla Zappies Goblin Drill
Tesla Zappies Electro Wizard
Electro Wizard Electro Spirit Tesla Fireball Zappies Goblin Drill Electro Dragon The Log
Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Goblin Drill Fireball Zappies Electro Dragon The Log Electro Wizard
Fireball Electro Spirit Tesla Zappies Goblin Drill Electro Dragon The Log Electro Wizard
Tesla Zappies Goblin Drill Electro Wizard
Tesla Fireball Zappies Goblin Drill The Log Electro Wizard
Tesla Fireball Zappies Goblin Drill Electro Dragon Electro Wizard
Tesla Fireball Electro Spirit Zappies Goblin Drill Electro Dragon The Log Electro Wizard
Goblin Drill The Log Electro Spirit Tesla Fireball Zappies Electro Dragon Electro Wizard
Tesla Zappies Goblin Drill Electro Wizard
Electro Spirit Tesla Fireball Zappies Electro Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Zappies Electro Wizard
Fireball Electro Wizard Tesla Electro Dragon The Log
Zappies Electro Dragon The Log Electro Wizard
Tesla Fireball Zappies The Log Electro Wizard
Tesla Zappies Goblin Drill
Fireball Electro Spirit Tesla Zappies Electro Dragon Electro Wizard
Tesla Fireball Zappies Electro Wizard
Tesla Zappies
Electro Dragon Electro Wizard Electro Spirit Fireball Zappies The Log
Tesla Zappies Goblin Drill
Tesla Zappies Electro Dragon
Fireball The Log Electro Wizard
Tesla Fireball Zappies
Tesla Fireball Zappies Electro Dragon
Tesla Zappies Electro Dragon Electro Wizard Electro Spirit Fireball Goblin Drill The Log
Electro Spirit Tesla Fireball Zappies Electro Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Electro Dragon The Log
Fireball Electro Dragon The Log Electro Wizard
Fireball Goblin Drill Electro Dragon The Log
Fireball The Log
Fireball The Log
Fireball Electro Spirit Electro Dragon
The Log
Fireball The Log Electro Dragon
Fireball The Log Electro Dragon
Fireball Electro Dragon Electro Wizard
Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon
Fireball The Log
Fireball Electro Dragon
Fireball The Log
Fireball Goblin Drill Electro Dragon The Log
Fireball Electro Dragon The Log
Fireball
Fireball Electro Dragon The Log Electro Wizard
Fireball Electro Dragon The Log
Fireball The Log
Fireball
The Log
Fireball Goblin Drill Electro Dragon The Log
The Log Electro Spirit Fireball Electro Dragon
Fireball The Log Electro Dragon Electro Wizard
Fireball Electro Dragon The Log
Fireball The Log
Fireball Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Electro Spirit Fireball Zappies
Fireball
Fireball Electro Dragon The Log
Electro Spirit Fireball Zappies Electro Dragon Electro Wizard
Fireball The Log
Electro Wizard Electro Spirit Fireball Zappies Electro Dragon
Fireball Zappies Electro Dragon Electro Wizard
The Log Fireball
Fireball Electro Dragon Electro Wizard
The Log Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Electro Spirit Fireball Zappies The Log Electro Wizard
Fireball Zappies Electro Dragon Electro Wizard
Electro Dragon Fireball The Log Electro Wizard

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