My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Goblin Barrel Miner
Giant Snowball
Goblins Spear Goblins Bomber Goblin Barrel Baby Dragon Miner
Zap
Goblins Spear Goblins Bomber Goblin Barrel
Barbarian Barrel
Goblins Spear Goblins Bomber Goblin Barrel Electro Wizard
The Log
Goblins Spear Goblins Bomber Goblin Barrel
Earthquake
Spear Goblins Bomber Goblin Barrel
Arrows
Goblins Spear Goblins Bomber Goblin Barrel
Royal Delivery
Goblins Spear Goblins Bomber Goblin Barrel Baby Dragon Miner Electro Wizard
Fireball
Bomber Goblin Barrel Baby Dragon Electro Wizard
Poison
Spear Goblins Bomber Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Goblin Barrel Tornado Miner Baby Dragon Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Goblin Barrel

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Baby Dragon
Spear Goblins
Goblin Barrel Miner Baby Dragon
Bomber
Baby Dragon Miner
Goblin Barrel
Spear Goblins Baby Dragon Miner
Tornado
Baby Dragon
Baby Dragon
Tornado Goblins Spear Goblins Bomber Goblin Barrel Miner Electro Wizard
Miner
Goblins Spear Goblins Bomber Goblin Barrel Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Miner

Defense Synergies 0 9

Goblins
Bomber Electro Wizard
Spear Goblins
Baby Dragon Electro Wizard
Bomber
Goblins Tornado Miner Electro Wizard
Goblin Barrel
Tornado
Bomber Baby Dragon Electro Wizard
Baby Dragon
Spear Goblins Tornado
Miner
Bomber
Electro Wizard
Goblins Spear Goblins Bomber Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Baby Dragon Electro Wizard
Goblins Bomber Electro Wizard
Tornado Goblins Bomber Electro Wizard
Goblins Bomber Electro Wizard
Bomber Tornado
Tornado Goblins Spear Goblins Bomber Baby Dragon Electro Wizard
Tornado Electro Wizard Spear Goblins Baby Dragon
Baby Dragon Electro Wizard
Goblins Tornado
Tornado Goblins Spear Goblins Bomber Miner Electro Wizard
Goblins Electro Wizard Spear Goblins Bomber Tornado Baby Dragon
Spear Goblins Tornado Baby Dragon Electro Wizard
Bomber Electro Wizard
Bomber Goblins Tornado Baby Dragon Electro Wizard
Electro Wizard
Tornado Electro Wizard
Goblins Bomber Tornado Electro Wizard
Goblins Spear Goblins Bomber Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Spear Goblins Bomber Electro Wizard
Tornado Electro Wizard
Bomber Goblins Spear Goblins Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Electro Wizard
Electro Wizard Bomber Baby Dragon Miner
Goblins Spear Goblins Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Electro Wizard
Goblins Spear Goblins Electro Wizard
Electro Wizard Goblins Spear Goblins Tornado Baby Dragon
Tornado Electro Wizard
Bomber Baby Dragon
Electro Wizard Goblins Spear Goblins Bomber Tornado Baby Dragon
Bomber Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon Miner Electro Wizard
Baby Dragon Miner
Bomber Baby Dragon
Spear Goblins Tornado Baby Dragon
Bomber Tornado Baby Dragon
Tornado Baby Dragon
Miner Tornado
Goblins Tornado Electro Wizard
Miner Tornado Electro Wizard
Tornado Baby Dragon
Baby Dragon Miner
Baby Dragon
Baby Dragon
Spear Goblins Bomber Baby Dragon
Baby Dragon
Tornado
Bomber
Bomber Baby Dragon Electro Wizard
Bomber Tornado Baby Dragon Miner
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Bomber Baby Dragon
Miner Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Miner
Miner Tornado Baby Dragon
Tornado Baby Dragon Electro Wizard
Electro Wizard
Bomber Miner
Electro Wizard
Electro Wizard Spear Goblins
Tornado Baby Dragon Electro Wizard
Miner Baby Dragon Electro Wizard
Bomber Baby Dragon
Tornado
Tornado Baby Dragon Electro Wizard
Tornado Electro Wizard
Tornado Baby Dragon Miner Electro Wizard

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