My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Ram Rider Sparky
Giant Snowball
Goblin Gang Skeleton Army Ram Rider
Zap
Goblin Gang Skeleton Army Ram Rider Sparky
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Sparky
The Log
Goblin Gang Skeleton Army Ram Rider Sparky
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Wizard Skeleton Army Ram Rider Sparky
Fireball
Goblin Gang Wizard Skeleton Army Ram Rider Sparky
Poison
Goblin Gang Wizard Skeleton Army Sparky
Lightning
Wizard Ram Rider Sparky
Rocket
Wizard Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Void Wizard Ram Rider Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Void Wizard

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Sparky
Wizard
Ram Rider Sparky Mega Knight
Rocket
Skeleton Army
Sparky
Void
Ram Rider
Wizard Mega Knight
Sparky
Goblin Gang Wizard Skeleton Army
Mega Knight
Wizard Ram Rider

Defense Synergies 0 5

Goblin Gang
Skeleton Army Sparky
Wizard
Skeleton Army Mega Knight
Rocket
Skeleton Army
Goblin Gang Wizard Sparky
Void
Ram Rider
Sparky
Goblin Gang Skeleton Army
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Void Ram Rider Sparky
Skeleton Army Sparky Goblin Gang Ram Rider Mega Knight
Goblin Gang Rocket Skeleton Army Ram Rider Sparky Mega Knight Void
Skeleton Army Sparky Goblin Gang Ram Rider Mega Knight
Rocket Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Mega Knight
Rocket Ram Rider Goblin Gang Wizard Void
Rocket Void Ram Rider Sparky Mega Knight
Sparky Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Wizard Ram Rider Mega Knight
Goblin Gang Wizard Ram Rider
Skeleton Army Sparky Mega Knight Goblin Gang Wizard Rocket Ram Rider
Wizard Rocket Skeleton Army Sparky Mega Knight Goblin Gang
Skeleton Army Sparky Goblin Gang Ram Rider Mega Knight
Rocket Skeleton Army Goblin Gang Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Goblin Gang Skeleton Army
Mega Knight Goblin Gang Wizard Skeleton Army Ram Rider
Wizard Ram Rider Mega Knight
Sparky Ram Rider
Goblin Gang Wizard Skeleton Army Mega Knight Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Void Sparky
Void Goblin Gang Wizard Rocket Mega Knight
Goblin Gang Skeleton Army Mega Knight Rocket Ram Rider Sparky
Goblin Gang Rocket Skeleton Army Mega Knight Ram Rider Sparky
Goblin Gang Skeleton Army Ram Rider Sparky Mega Knight
Wizard Rocket Goblin Gang Ram Rider
Goblin Gang Rocket Skeleton Army Sparky Void Ram Rider
Mega Knight Skeleton Army Sparky
Rocket Void Mega Knight Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky
Mega Knight Sparky
Rocket Skeleton Army Mega Knight Void
Rocket Skeleton Army Mega Knight Goblin Gang Wizard Ram Rider Sparky
Wizard Skeleton Army Sparky Mega Knight
Goblin Gang Skeleton Army Sparky Rocket
Mega Knight Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Rocket Sparky
Void Ram Rider
Rocket Void Sparky
Rocket Void Sparky
Wizard Rocket Sparky Mega Knight
Wizard Rocket Ram Rider
Wizard Sparky
Wizard Ram Rider
Void Wizard Ram Rider
Rocket Goblin Gang Void Sparky
Rocket Void Wizard Ram Rider Sparky
Void Wizard Rocket
Rocket Void Sparky
Rocket Void
Sparky
Rocket Wizard Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Void Wizard Sparky Mega Knight
Rocket Wizard Mega Knight
Rocket Void Sparky Mega Knight
Rocket Wizard Void
Rocket Void Sparky
Rocket Void
Wizard Sparky Mega Knight
Void Wizard Ram Rider Sparky
Void Wizard Ram Rider Sparky Mega Knight
Rocket Void Sparky
Wizard Sparky
Rocket Wizard Void
Void Sparky
Void Wizard Rocket Sparky Mega Knight
Rocket Void Sparky
Sparky Mega Knight
Rocket Wizard Sparky
Goblin Gang Rocket Skeleton Army Void
Rocket Wizard Ram Rider
Void Goblin Gang Wizard Rocket Sparky Mega Knight
Wizard
Rocket Void Sparky
Sparky Mega Knight
Goblin Gang Rocket Sparky
Rocket Void
Void Rocket Sparky Mega Knight

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