My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Recruits Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Royal Recruits Heal Spirit Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Recruits
Giant Snowball
Skeleton Barrel Royal Recruits
Zap
Skeleton Barrel Goblin Giant
Barbarian Barrel
Electro Spirit Skeleton Barrel Royal Recruits Heal Spirit Magic Archer
The Log
Electro Spirit Skeleton Barrel Royal Recruits Heal Spirit
Earthquake
Arrows
Electro Spirit Skeleton Barrel Royal Recruits Heal Spirit
Royal Delivery
Electro Spirit Skeleton Barrel Royal Recruits Heal Spirit Magic Archer
Fireball
Skeleton Barrel Magic Archer
Poison
Skeleton Barrel Royal Recruits Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Royal Delivery Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Royal Delivery Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Royal Delivery Royal Recruits Heal Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Heal Spirit Skeleton Barrel Royal Delivery Void Magic Archer Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Heal Spirit Skeleton Barrel Royal Delivery

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant
Skeleton Barrel
Royal Recruits Heal Spirit Goblin Giant Magic Archer
Royal Delivery
Royal Recruits
Skeleton Barrel Heal Spirit Magic Archer
Heal Spirit
Skeleton Barrel Royal Recruits Goblin Giant
Void
Goblin Giant
Goblin Giant
Electro Spirit Skeleton Barrel Heal Spirit Void Magic Archer
Magic Archer
Skeleton Barrel Royal Recruits Goblin Giant

Defense Synergies 0 4

Electro Spirit
Skeleton Barrel
Royal Delivery
Royal Delivery
Skeleton Barrel Royal Recruits Magic Archer
Royal Recruits
Royal Delivery
Heal Spirit
Void
Goblin Giant
Magic Archer
Magic Archer
Royal Delivery Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Void Goblin Giant Magic Archer
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits Void
Royal Recruits
Royal Delivery Royal Recruits
Royal Delivery Electro Spirit Magic Archer
Electro Spirit Royal Delivery Void Magic Archer
Electro Spirit Skeleton Barrel Royal Recruits Void Goblin Giant Magic Archer
Royal Recruits
Royal Delivery Royal Recruits
Electro Spirit Royal Delivery Royal Recruits Goblin Giant Magic Archer
Royal Delivery Magic Archer
Royal Recruits Royal Delivery
Electro Spirit Royal Delivery Royal Recruits Magic Archer
Royal Recruits
Royal Delivery Royal Recruits
Royal Delivery Royal Recruits
Royal Delivery Electro Spirit Royal Recruits Magic Archer
Royal Delivery Electro Spirit Royal Recruits Magic Archer
Royal Recruits
Royal Recruits Electro Spirit Royal Delivery Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Royal Delivery Void
Royal Delivery Void Skeleton Barrel Magic Archer
Royal Delivery Royal Recruits Goblin Giant
Royal Recruits Royal Delivery Goblin Giant
Royal Recruits Royal Delivery Goblin Giant
Royal Delivery Electro Spirit Skeleton Barrel Goblin Giant Magic Archer
Royal Delivery Royal Recruits Void Goblin Giant
Royal Delivery Royal Recruits Goblin Giant
Royal Delivery Royal Recruits Void Electro Spirit Magic Archer
Royal Recruits Royal Delivery Goblin Giant
Royal Recruits
Royal Recruits Royal Delivery Void Goblin Giant
Royal Delivery Royal Recruits Goblin Giant
Royal Recruits Magic Archer
Royal Recruits Electro Spirit Royal Delivery Goblin Giant Magic Archer
Electro Spirit Royal Delivery Royal Recruits Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Magic Archer Royal Recruits
Void Skeleton Barrel Magic Archer
Skeleton Barrel Void Goblin Giant Magic Archer
Skeleton Barrel Royal Recruits Void
Magic Archer
Electro Spirit Skeleton Barrel Goblin Giant Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Void Skeleton Barrel
Void
Void Skeleton Barrel Royal Recruits Magic Archer
Void Magic Archer
Skeleton Barrel Void Magic Archer
Skeleton Barrel Void Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel Royal Recruits
Void Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Void Magic Archer
Void
Void
Skeleton Barrel Royal Recruits Void
Electro Spirit Magic Archer
Void Skeleton Barrel Magic Archer
Void Skeleton Barrel Magic Archer
Void Skeleton Barrel Magic Archer
Magic Archer
Electro Spirit Skeleton Barrel Void
Void
Void Magic Archer
Void Electro Spirit Magic Archer
Magic Archer
Skeleton Barrel Electro Spirit Royal Recruits Void Magic Archer
Magic Archer
Void Magic Archer
Skeleton Barrel Magic Archer
Void
Royal Recruits
Electro Spirit Royal Recruits Magic Archer
Void Magic Archer
Void Skeleton Barrel Royal Recruits Goblin Giant Magic Archer

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