My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Balloon Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Elite Barbarians Balloon Bandit
Giant Snowball
Skeletons Bats Goblin Gang Balloon
Zap
Skeletons Bats Goblin Gang Balloon Bandit
Barbarian Barrel
Skeletons Goblin Gang Elite Barbarians Executioner Bandit
The Log
Skeletons Goblin Gang Elite Barbarians Bandit
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Goblin Gang Elite Barbarians Balloon Executioner Bandit
Fireball
Goblin Gang Elite Barbarians Balloon Executioner Bandit
Poison
Bats Goblin Gang Balloon Executioner
Lightning
Elite Barbarians Balloon Executioner Bandit
Rocket
Elite Barbarians Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Gang Bandit Balloon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Gang

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Elite Barbarians Bandit
Arrows
Elite Barbarians Balloon Bandit
Goblin Gang
Balloon Bandit
Elite Barbarians
Arrows Bats Bandit
Balloon
Bats Arrows Goblin Gang Executioner Bandit
Executioner
Balloon Bandit
Bandit
Bats Arrows Goblin Gang Elite Barbarians Balloon Executioner

Defense Synergies 0 8

Skeletons
Bats Elite Barbarians Executioner Bandit
Bats
Skeletons Bandit
Arrows
Bandit
Goblin Gang
Bandit
Elite Barbarians
Skeletons
Balloon
Executioner
Skeletons Bandit
Bandit
Skeletons Bats Arrows Goblin Gang Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Elite Barbarians Skeletons Bats Goblin Gang Executioner Bandit
Goblin Gang Skeletons Bats Elite Barbarians Executioner Bandit
Elite Barbarians Skeletons Bats Goblin Gang Bandit
Arrows Elite Barbarians
Arrows Goblin Gang Skeletons Bats Executioner Bandit
Bats Arrows Goblin Gang Executioner
Arrows Bandit
Skeletons Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Skeletons Bandit
Bats Goblin Gang Executioner Skeletons Arrows Bandit
Arrows Executioner Bats Goblin Gang
Skeletons Bats Goblin Gang Elite Barbarians Bandit
Executioner Bats Arrows Goblin Gang
Elite Barbarians Goblin Gang Bandit
Goblin Gang Elite Barbarians Bandit
Skeletons Bats Arrows Goblin Gang Elite Barbarians Executioner
Arrows Bats Goblin Gang Elite Barbarians Executioner Bandit
Arrows Executioner Bats Bandit
Elite Barbarians
Goblin Gang Bats Arrows Elite Barbarians Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Elite Barbarians Bandit
Bandit Arrows Goblin Gang Elite Barbarians Executioner
Goblin Gang Bandit Skeletons Bats Elite Barbarians
Goblin Gang Bats Elite Barbarians Bandit
Skeletons Goblin Gang Elite Barbarians Executioner Bandit
Arrows Executioner Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Elite Barbarians Bandit
Elite Barbarians
Skeletons Bats Elite Barbarians Bandit
Skeletons Goblin Gang
Bats Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Skeletons Goblin Gang Executioner Bandit
Executioner
Goblin Gang Elite Barbarians Skeletons Bats Executioner
Bats Arrows Executioner Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit
Arrows Bandit
Arrows
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows Bandit
Bats Goblin Gang Elite Barbarians
Arrows Bandit
Arrows Executioner
Elite Barbarians Executioner Bandit
Arrows Bandit
Arrows Elite Barbarians
Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Bats
Arrows Executioner Bandit
Arrows
Arrows
Arrows
Arrows Executioner
Arrows Executioner Bandit
Arrows Bandit
Arrows Bandit
Elite Barbarians Bats Arrows Executioner
Bats
Elite Barbarians
Arrows Bandit
Arrows
Arrows
Bats Goblin Gang Bandit
Arrows Executioner
Arrows
Goblin Gang Executioner
Arrows Executioner
Arrows
Elite Barbarians Executioner
Bats Goblin Gang Elite Barbarians
Bats Executioner
Executioner Bandit

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