My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Hunter Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Healer Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Hogs Giant Skeleton
Giant Snowball
Skeletons Archers Royal Hogs
Zap
Skeletons Archers Royal Hogs
Barbarian Barrel
Skeletons Archers Knight Royal Hogs Hunter Giant Skeleton
The Log
Skeletons Archers Mini P.E.K.K.A Royal Hogs Hunter Giant Skeleton
Earthquake
Skeletons Archers Royal Hogs
Arrows
Skeletons Archers Royal Hogs
Royal Delivery
Skeletons Archers Knight Mini P.E.K.K.A Battle Healer Royal Hogs Hunter Giant Skeleton
Fireball
Archers Battle Healer Royal Hogs Hunter
Poison
Archers Battle Healer Royal Hogs Hunter
Lightning
Knight Mini P.E.K.K.A Battle Healer Hunter
Rocket
Battle Healer Royal Hogs Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Healer Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Knight Mini P.E.K.K.A Battle Healer Hunter Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Knight Mini P.E.K.K.A

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Knight Battle Healer Mini P.E.K.K.A Royal Hogs Giant Skeleton
Knight
Archers Royal Hogs Hunter
Mini P.E.K.K.A
Archers Battle Healer Royal Hogs Hunter Giant Skeleton
Battle Healer
Archers Mini P.E.K.K.A Royal Hogs Hunter Giant Skeleton
Royal Hogs
Archers Knight Mini P.E.K.K.A Battle Healer
Hunter
Knight Mini P.E.K.K.A Battle Healer Giant Skeleton
Giant Skeleton
Archers Mini P.E.K.K.A Battle Healer Hunter

Defense Synergies 2 15

Skeletons
Archers Knight Mini P.E.K.K.A Battle Healer Hunter Giant Skeleton
Archers
Knight Skeletons Mini P.E.K.K.A Battle Healer Giant Skeleton
Knight
Archers Hunter Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Archers Knight Battle Healer Hunter
Battle Healer
Skeletons Archers Mini P.E.K.K.A Hunter Giant Skeleton
Royal Hogs
Hunter
Knight Skeletons Mini P.E.K.K.A Battle Healer Giant Skeleton
Giant Skeleton
Skeletons Archers Battle Healer Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Mini P.E.K.K.A Hunter Skeletons Knight Battle Healer
Mini P.E.K.K.A Hunter Skeletons Archers Knight Giant Skeleton
Mini P.E.K.K.A Hunter Skeletons Knight
Mini P.E.K.K.A Battle Healer Giant Skeleton
Skeletons Archers Hunter
Hunter Archers
Battle Healer Giant Skeleton
Mini P.E.K.K.A Hunter Skeletons
Knight Skeletons Archers Mini P.E.K.K.A Battle Healer Hunter Giant Skeleton
Archers Skeletons Knight Hunter Giant Skeleton
Hunter Archers
Mini P.E.K.K.A Hunter Skeletons Knight Battle Healer Giant Skeleton
Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Knight Hunter
Mini P.E.K.K.A Hunter
Skeletons Knight Mini P.E.K.K.A Hunter
Archers Knight Battle Healer Hunter
Hunter Archers Knight Battle Healer Giant Skeleton
Mini P.E.K.K.A Hunter
Archers Knight Mini P.E.K.K.A Battle Healer Hunter Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Skeletons Archers Battle Healer Giant Skeleton
Archers Knight Mini P.E.K.K.A Battle Healer Hunter
Giant Skeleton Skeletons Knight Mini P.E.K.K.A Battle Healer Hunter
Mini P.E.K.K.A Hunter Giant Skeleton Knight Battle Healer
Giant Skeleton Skeletons Knight Mini P.E.K.K.A Battle Healer Hunter
Skeletons Archers Hunter
Mini P.E.K.K.A Skeletons Archers Knight Battle Healer Hunter Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight Battle Healer Hunter
Giant Skeleton Skeletons Knight Mini P.E.K.K.A
Skeletons
Knight Mini P.E.K.K.A Hunter Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Knight Hunter
Archers
Skeletons Archers Knight Mini P.E.K.K.A Battle Healer Hunter Giant Skeleton
Archers Mini P.E.K.K.A Battle Healer Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Giant Skeleton
Knight Giant Skeleton
Hunter
Archers
Hunter
Mini P.E.K.K.A
Knight
Archers
Knight Hunter
Hunter
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Hunter
Giant Skeleton
Hunter
Hunter
Archers Hunter
Mini P.E.K.K.A
Hunter
Giant Skeleton
Archers
Archers Hunter
Knight Mini P.E.K.K.A Hunter
Giant Skeleton
Giant Skeleton
Giant Skeleton

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