My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill Giant Skeleton
Giant Snowball
Skeletons Bats Goblin Drill
Zap
Skeletons Bats Firecracker Goblin Drill
Barbarian Barrel
Skeletons Firecracker Bomb Tower Goblin Drill Giant Skeleton
The Log
Skeletons Firecracker Goblin Drill Giant Skeleton
Earthquake
Skeletons Firecracker Bomb Tower Goblin Drill
Arrows
Skeletons Bats Firecracker Goblin Drill
Royal Delivery
Skeletons Bats Firecracker Goblin Drill Giant Skeleton
Fireball
Firecracker Bomb Tower Goblin Drill
Poison
Bats Firecracker Bomb Tower Goblin Drill
Lightning
Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Bomb Tower Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison Goblin Drill Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Firecracker Bomb Tower Poison Goblin Drill Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Firecracker Goblin Drill
Arrows
Goblin Drill Giant Skeleton
Firecracker
Bats Goblin Drill Giant Skeleton
Bomb Tower
Poison
Goblin Drill Giant Skeleton
Goblin Drill
Bats Arrows Firecracker Poison
Giant Skeleton
Bats Arrows Firecracker Poison

Defense Synergies 0 13

Skeletons
Bats Firecracker Bomb Tower Poison Giant Skeleton
Bats
Skeletons Firecracker Bomb Tower Goblin Drill Giant Skeleton
Arrows
Bomb Tower Giant Skeleton
Firecracker
Skeletons Bats Bomb Tower Giant Skeleton
Bomb Tower
Skeletons Bats Arrows Firecracker
Poison
Skeletons
Goblin Drill
Bats
Giant Skeleton
Skeletons Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bomb Tower Skeletons Bats Firecracker Goblin Drill
Bomb Tower Skeletons Bats Goblin Drill Giant Skeleton
Bomb Tower Skeletons Bats Firecracker Goblin Drill
Arrows Firecracker Bomb Tower Poison Giant Skeleton
Arrows Skeletons Bats Firecracker Bomb Tower
Bats Arrows Firecracker Bomb Tower Poison
Arrows Bomb Tower Poison Giant Skeleton
Skeletons Bomb Tower Goblin Drill
Skeletons Firecracker Giant Skeleton
Bats Poison Skeletons Arrows Firecracker Bomb Tower Goblin Drill Giant Skeleton
Arrows Bats Firecracker Poison
Bomb Tower Goblin Drill Skeletons Bats Giant Skeleton
Bomb Tower Bats Arrows Firecracker Poison Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Goblin Drill
Bomb Tower Skeletons Bats Arrows Firecracker Poison Goblin Drill
Arrows Bomb Tower Bats Firecracker Goblin Drill
Arrows Bomb Tower Poison Goblin Drill Bats Firecracker Giant Skeleton
Bomb Tower Goblin Drill
Bats Arrows Firecracker Bomb Tower Poison Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
Poison Arrows Firecracker Bomb Tower
Giant Skeleton Skeletons Bats Bomb Tower
Giant Skeleton Bats
Giant Skeleton Skeletons Goblin Drill
Arrows Firecracker Poison Skeletons Bats Bomb Tower
Skeletons Bats Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower
Giant Skeleton Skeletons Bats Firecracker Bomb Tower Poison
Skeletons Goblin Drill
Bats Bomb Tower Giant Skeleton
Arrows Poison Giant Skeleton
Giant Skeleton Skeletons Bomb Tower
Firecracker Bomb Tower
Skeletons Bats Firecracker Bomb Tower Poison Goblin Drill Giant Skeleton
Bats Arrows Poison Firecracker Bomb Tower Giant Skeleton
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Firecracker Goblin Drill Giant Skeleton
Arrows Firecracker Poison
Arrows Poison Goblin Drill Giant Skeleton
Arrows Firecracker Poison Giant Skeleton
Poison Arrows Firecracker
Arrows Firecracker Poison Bats
Arrows Firecracker Poison
Arrows Poison Firecracker
Arrows Poison Firecracker
Bats Poison
Firecracker Poison Arrows
Poison Arrows Firecracker
Poison Firecracker
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Firecracker Poison Goblin Drill
Arrows Firecracker Poison
Arrows Poison
Bats
Arrows Firecracker Poison
Arrows Firecracker Poison
Poison Giant Skeleton
Arrows Poison
Arrows Poison Goblin Drill
Arrows Firecracker Poison
Arrows Firecracker Poison
Arrows Poison
Poison Arrows Firecracker
Poison Bats Arrows Firecracker
Bats Firecracker Poison
Poison Arrows
Arrows Firecracker Poison
Giant Skeleton
Arrows Firecracker Poison
Bats
Poison Arrows Firecracker
Arrows
Poison Firecracker
Arrows Firecracker Poison
Arrows Poison Giant Skeleton
Firecracker
Bats Firecracker Poison Giant Skeleton
Firecracker Bats Poison
Poison Firecracker Giant Skeleton

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