My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Hog Rider Guards
Giant Snowball
Minions Royal Recruits Hog Rider Guards Little Prince
Zap
Minions Guards Little Prince
Barbarian Barrel
Knight Royal Recruits Guards Little Prince
The Log
Royal Recruits Hog Rider Guards Little Prince
Earthquake
Hog Rider Guards
Arrows
Minions Royal Recruits Guards Little Prince
Royal Delivery
Knight Minions Royal Recruits Hog Rider Guards Little Prince
Fireball
Minions Hog Rider Little Prince
Poison
Minions Royal Recruits Guards Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Guards Little Prince Hog Rider Poison Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Guards

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Poison The Log Little Prince
Minions
Knight Hog Rider Royal Recruits
Royal Recruits
Minions Hog Rider
Hog Rider
Knight Minions The Log Royal Recruits Guards Poison Little Prince
Guards
Hog Rider The Log
Poison
Knight Hog Rider The Log
The Log
Hog Rider Knight Guards Poison Little Prince
Little Prince
Knight Hog Rider The Log

Defense Synergies 2 9

Knight
Minions Little Prince Poison The Log
Minions
Knight Royal Recruits The Log
Royal Recruits
Minions The Log
Hog Rider
Guards
Poison The Log
Poison
Knight Guards The Log
The Log
Knight Minions Royal Recruits Guards Poison Little Prince
Little Prince
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Royal Recruits The Log
Knight Minions Royal Recruits The Log
Knight Minions Royal Recruits
Royal Recruits Knight Minions Guards
Royal Recruits Poison The Log
The Log Minions Guards
Minions Poison Little Prince
Royal Recruits Poison The Log
Minions Royal Recruits
Knight Guards Royal Recruits Little Prince
Minions Guards Poison Knight Royal Recruits The Log
Minions Poison
Royal Recruits Knight Minions Guards The Log
Minions Royal Recruits Guards Poison The Log
Royal Recruits Knight
Royal Recruits The Log
Knight Minions Royal Recruits Poison
Knight Minions Royal Recruits Guards The Log Little Prince
Poison The Log Knight Minions Royal Recruits Guards Little Prince
Royal Recruits
Royal Recruits Knight Minions Guards Poison The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Guards
Poison Knight The Log
Royal Recruits Guards Knight Minions The Log
Royal Recruits Guards Knight The Log
Royal Recruits Knight Guards
Poison Minions
Royal Recruits Guards Knight Minions
Knight Royal Recruits
Royal Recruits Knight Minions Poison The Log
Royal Recruits Guards
Knight Minions Royal Recruits Guards
Royal Recruits Guards Poison The Log
Royal Recruits Knight Guards
Royal Recruits
Royal Recruits Guards Knight Minions Poison The Log Little Prince
Minions Poison Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Royal Recruits Guards The Log
Poison The Log
Poison The Log
Knight Royal Recruits Guards Poison The Log
Poison The Log
Poison Minions
Poison The Log
Poison The Log
Poison The Log
Minions Guards Poison
Poison Knight Royal Recruits The Log
Poison
Poison Knight The Log
Minions Poison
Poison The Log
Poison The Log
Royal Recruits Poison The Log
Poison
Minions
Poison The Log
Poison The Log Little Prince
Minions Poison The Log
Poison
The Log
Royal Recruits Poison The Log
Poison The Log Little Prince
Poison The Log
Poison The Log
Poison The Log
Poison Little Prince
Minions Guards Poison
Poison The Log
Poison
Poison The Log
Minions Royal Recruits Guards
Poison
The Log
Poison Knight
The Log Poison
Poison
Royal Recruits
Minions Royal Recruits Guards Poison The Log
Poison
Poison Royal Recruits The Log Little Prince

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