My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Furnace Goblin Hut Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Recruits Skeleton Army
Giant Snowball
Goblin Gang Royal Recruits Furnace Goblin Hut Skeleton Army
Zap
Goblin Gang Furnace Goblin Hut Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Royal Recruits Furnace Goblin Hut Skeleton Army
The Log
Goblin Gang Elite Barbarians Royal Recruits Furnace Goblin Hut Skeleton Army
Earthquake
Goblin Gang Furnace Goblin Hut Skeleton Army
Arrows
Goblin Gang Royal Recruits Furnace Goblin Hut Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Royal Recruits Goblin Hut Skeleton Army Mother Witch
Fireball
Goblin Gang Elite Barbarians Furnace Goblin Hut Skeleton Army Mother Witch
Poison
Goblin Gang Royal Recruits Furnace Goblin Hut Skeleton Army Mother Witch
Lightning
Elite Barbarians Furnace Goblin Hut Mother Witch
Rocket
Elite Barbarians Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Furnace Mother Witch Goblin Hut Elite Barbarians Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Furnace Mother Witch

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Goblin Hut
Elite Barbarians
Furnace
Royal Recruits
Goblin Gang Furnace
Furnace
Elite Barbarians Royal Recruits Goblin Hut
Goblin Hut
Goblin Gang Furnace
Skeleton Army
Lightning
Mother Witch

Defense Synergies 1 9

Goblin Gang
Royal Recruits Furnace Goblin Hut Skeleton Army
Elite Barbarians
Mother Witch
Royal Recruits
Goblin Gang Skeleton Army
Furnace
Goblin Gang Goblin Hut Skeleton Army
Goblin Hut
Goblin Gang Furnace Skeleton Army Mother Witch
Skeleton Army
Goblin Gang Royal Recruits Furnace Goblin Hut
Lightning
Mother Witch
Elite Barbarians Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Royal Recruits Goblin Hut
Elite Barbarians Skeleton Army Goblin Gang Royal Recruits Furnace Goblin Hut
Goblin Gang Furnace Goblin Hut Skeleton Army Elite Barbarians Royal Recruits Lightning
Elite Barbarians Royal Recruits Goblin Hut Skeleton Army Goblin Gang Furnace
Lightning Elite Barbarians Royal Recruits Skeleton Army
Goblin Gang Skeleton Army Furnace Mother Witch
Furnace Lightning Goblin Gang Goblin Hut
Lightning Royal Recruits
Goblin Gang Elite Barbarians Royal Recruits Furnace Goblin Hut Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Royal Recruits
Goblin Gang Skeleton Army Mother Witch Royal Recruits Furnace Goblin Hut
Goblin Gang Furnace Goblin Hut
Royal Recruits Furnace Goblin Hut Skeleton Army Goblin Gang Elite Barbarians Lightning
Skeleton Army Goblin Gang Royal Recruits Furnace Goblin Hut
Elite Barbarians Royal Recruits Skeleton Army Goblin Gang Furnace Goblin Hut
Skeleton Army Goblin Gang Elite Barbarians Royal Recruits Furnace Goblin Hut Lightning
Goblin Gang Elite Barbarians Royal Recruits Furnace Goblin Hut Skeleton Army
Goblin Gang Elite Barbarians Royal Recruits Furnace Goblin Hut Skeleton Army
Furnace Royal Recruits Goblin Hut Mother Witch
Elite Barbarians Royal Recruits Goblin Hut
Goblin Gang Royal Recruits Skeleton Army Elite Barbarians Furnace Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Skeleton Army Elite Barbarians Furnace Goblin Hut
Goblin Gang Elite Barbarians Lightning
Goblin Gang Royal Recruits Skeleton Army Elite Barbarians Furnace Goblin Hut Lightning
Goblin Gang Royal Recruits Skeleton Army Lightning Elite Barbarians
Royal Recruits Goblin Gang Elite Barbarians Goblin Hut Skeleton Army
Furnace Mother Witch Goblin Gang Goblin Hut
Goblin Gang Royal Recruits Skeleton Army Elite Barbarians Furnace Goblin Hut Lightning
Elite Barbarians Royal Recruits Skeleton Army
Royal Recruits Lightning Elite Barbarians Goblin Hut Skeleton Army
Royal Recruits Goblin Gang Goblin Hut Skeleton Army
Elite Barbarians Royal Recruits Goblin Hut
Royal Recruits Skeleton Army Lightning Elite Barbarians
Elite Barbarians Royal Recruits Skeleton Army Lightning Goblin Gang
Royal Recruits Furnace Skeleton Army
Goblin Gang Elite Barbarians Royal Recruits Goblin Hut Skeleton Army Furnace Lightning
Elite Barbarians Royal Recruits Goblin Hut Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Recruits
Lightning Goblin Hut
Lightning Royal Recruits
Furnace
Mother Witch Furnace
Furnace
Lightning
Lightning
Lightning Goblin Gang Elite Barbarians
Lightning Royal Recruits
Lightning
Lightning Elite Barbarians Goblin Hut
Lightning
Lightning Elite Barbarians Furnace Goblin Hut
Lightning Furnace Goblin Hut
Lightning Royal Recruits Furnace Goblin Hut
Lightning
Lightning
Lightning
Lightning Mother Witch
Lightning
Lightning
Lightning
Lightning Royal Recruits
Mother Witch Furnace
Lightning
Lightning
Lightning
Elite Barbarians Lightning Furnace Mother Witch
Lightning Goblin Hut
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning Goblin Gang Royal Recruits Goblin Hut Skeleton Army
Lightning
Lightning Goblin Gang
Lightning
Lightning
Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Royal Recruits Lightning
Lightning
Lightning Royal Recruits

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