My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Night Witch Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Night Witch
Giant Snowball
Bats Royal Recruits Dart Goblin Night Witch
Zap
Bats Dart Goblin Night Witch
Barbarian Barrel
Royal Recruits Dart Goblin Night Witch
The Log
Royal Recruits Dart Goblin
Earthquake
Arrows
Bats Royal Recruits Dart Goblin Night Witch
Royal Delivery
Bats Royal Recruits Dart Goblin Night Witch Mother Witch
Fireball
Dart Goblin Night Witch Mother Witch
Poison
Bats Royal Recruits Dart Goblin Night Witch Mother Witch
Lightning
Night Witch Mother Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Poison Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Poison Night Witch Mother Witch Golden Knight Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Poison

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits
Arrows
Night Witch Mother Witch
Royal Recruits
Bats Dart Goblin
Dart Goblin
Royal Recruits
Poison
Night Witch Mother Witch
Night Witch
Arrows Poison
Mother Witch
Arrows Poison
Golden Knight

Defense Synergies 0 12

Bats
Royal Recruits Dart Goblin Golden Knight
Arrows
Mother Witch Golden Knight
Royal Recruits
Bats Dart Goblin
Dart Goblin
Bats Royal Recruits Night Witch Mother Witch Golden Knight
Poison
Mother Witch
Night Witch
Dart Goblin Mother Witch
Mother Witch
Arrows Dart Goblin Poison Night Witch Golden Knight
Golden Knight
Bats Arrows Dart Goblin Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Golden Knight
Bats Royal Recruits Dart Goblin Night Witch
Bats Royal Recruits Dart Goblin Night Witch
Royal Recruits Night Witch Bats Dart Goblin
Arrows Royal Recruits Poison
Arrows Bats Dart Goblin Night Witch Mother Witch
Bats Dart Goblin Arrows Poison Night Witch
Arrows Royal Recruits Dart Goblin Poison Golden Knight
Royal Recruits Night Witch
Royal Recruits Dart Goblin Night Witch
Bats Dart Goblin Poison Mother Witch Arrows Royal Recruits Night Witch
Arrows Bats Dart Goblin Poison Night Witch
Royal Recruits Night Witch Bats
Bats Arrows Royal Recruits Dart Goblin Poison Night Witch Golden Knight
Royal Recruits
Royal Recruits
Bats Arrows Royal Recruits Poison Night Witch
Arrows Bats Royal Recruits Dart Goblin Night Witch Golden Knight
Arrows Poison Bats Royal Recruits Dart Goblin Mother Witch
Royal Recruits Dart Goblin
Royal Recruits Bats Arrows Dart Goblin Poison Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Poison Arrows
Royal Recruits Bats Golden Knight
Royal Recruits Bats Night Witch
Royal Recruits Night Witch
Arrows Poison Mother Witch Bats Dart Goblin
Royal Recruits Bats Dart Goblin Night Witch
Royal Recruits
Royal Recruits Bats Poison
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Golden Knight
Royal Recruits Arrows Poison
Royal Recruits Night Witch Golden Knight
Royal Recruits Dart Goblin
Royal Recruits Bats Dart Goblin Poison Night Witch Golden Knight
Bats Arrows Poison Royal Recruits Dart Goblin Mother Witch Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Dart Goblin Golden Knight
Arrows Poison Dart Goblin Golden Knight
Arrows Dart Goblin Poison
Arrows Royal Recruits Dart Goblin Poison
Poison Arrows
Arrows Poison Mother Witch Bats Dart Goblin
Arrows Dart Goblin Poison
Arrows Poison Dart Goblin
Arrows Poison Dart Goblin Golden Knight
Bats Poison Night Witch
Poison Arrows Royal Recruits Dart Goblin Golden Knight
Poison Arrows Dart Goblin
Poison Dart Goblin Golden Knight
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison Golden Knight
Arrows Royal Recruits Dart Goblin Poison
Arrows Poison
Bats Night Witch
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison Mother Witch Golden Knight
Poison Night Witch
Arrows Poison
Arrows Royal Recruits Poison
Arrows Poison Mother Witch
Arrows Poison Dart Goblin Golden Knight
Arrows Poison Golden Knight
Poison Arrows Dart Goblin Golden Knight
Poison Bats Arrows Dart Goblin Night Witch Mother Witch
Bats Dart Goblin Poison
Night Witch
Poison Arrows Dart Goblin Night Witch
Arrows Poison
Arrows Poison
Bats Royal Recruits Dart Goblin Night Witch
Poison Arrows Dart Goblin
Arrows
Poison Dart Goblin
Arrows Dart Goblin Poison
Arrows Poison
Royal Recruits Dart Goblin
Bats Royal Recruits Dart Goblin Poison Golden Knight
Bats Dart Goblin Poison
Poison Royal Recruits Dart Goblin Golden Knight

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