My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Rascals Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Giant Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Royal Giant
Giant Snowball
Bats Archers Goblin Gang Dart Goblin
Zap
Bats Archers Goblin Gang Royal Giant Dart Goblin
Barbarian Barrel
Archers Goblin Gang Rascals Dart Goblin
The Log
Archers Goblin Gang Rascals Royal Giant Dart Goblin
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Rascals Dart Goblin
Royal Delivery
Bats Archers Goblin Gang Rascals Dart Goblin
Fireball
Archers Goblin Gang Rascals Dart Goblin
Poison
Bats Archers Goblin Gang Rascals Dart Goblin
Lightning
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Arrows Goblin Gang Dart Goblin Rascals Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Rascals
Zap
Arrows Bats Archers Royal Giant Dart Goblin
Archers
Zap Arrows Royal Giant
Arrows
Zap Royal Giant Archers
Goblin Gang
Royal Giant Dart Goblin
Rascals
Bats Dart Goblin
Royal Giant
Bats Arrows Dart Goblin Zap Archers Goblin Gang
Dart Goblin
Royal Giant Zap Goblin Gang Rascals

Defense Synergies 0 14

Bats
Zap Rascals Dart Goblin
Zap
Bats Archers Arrows Goblin Gang Rascals Dart Goblin
Archers
Zap Goblin Gang Rascals Dart Goblin
Arrows
Zap
Goblin Gang
Zap Archers Rascals Dart Goblin
Rascals
Bats Zap Archers Goblin Gang Dart Goblin
Royal Giant
Dart Goblin
Bats Zap Archers Goblin Gang Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin
Bats Zap Goblin Gang Rascals Dart Goblin
Goblin Gang Bats Archers Rascals Dart Goblin
Bats Goblin Gang Rascals Dart Goblin
Arrows
Arrows Goblin Gang Bats Zap Archers Rascals Dart Goblin
Bats Dart Goblin Zap Archers Arrows Goblin Gang Rascals
Zap Arrows Rascals Dart Goblin
Goblin Gang Rascals
Goblin Gang Archers Rascals Dart Goblin
Bats Archers Goblin Gang Dart Goblin Zap Arrows Rascals
Arrows Bats Zap Archers Goblin Gang Rascals Dart Goblin
Bats Zap Goblin Gang Rascals
Bats Zap Arrows Goblin Gang Rascals Dart Goblin
Goblin Gang Rascals
Zap Goblin Gang Rascals
Bats Arrows Goblin Gang Rascals
Arrows Bats Zap Archers Goblin Gang Rascals Dart Goblin
Zap Arrows Bats Archers Rascals Dart Goblin
Dart Goblin
Goblin Gang Rascals Bats Archers Arrows Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Archers
Zap Archers Arrows Goblin Gang
Goblin Gang Bats Zap Rascals
Goblin Gang Bats Zap Rascals
Goblin Gang Rascals
Arrows Bats Zap Archers Goblin Gang Rascals Dart Goblin
Goblin Gang Rascals Bats Archers Dart Goblin
Rascals
Zap Bats
Goblin Gang Dart Goblin
Bats Rascals Dart Goblin
Zap Arrows
Rascals Goblin Gang
Archers Rascals Dart Goblin
Goblin Gang Rascals Bats Zap Archers Dart Goblin
Bats Arrows Zap Archers Rascals Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Rascals Dart Goblin
Zap Arrows
Arrows Bats Zap Dart Goblin
Archers Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats Goblin Gang
Zap Arrows Dart Goblin
Zap Archers Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Zap Archers Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows
Zap Arrows
Zap Arrows
Arrows Zap Dart Goblin
Zap Arrows
Zap Arrows Dart Goblin
Bats Zap Archers Arrows Dart Goblin
Zap Bats Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows
Arrows
Zap Bats Archers Goblin Gang Dart Goblin
Zap Archers Arrows Dart Goblin
Arrows
Goblin Gang Rascals Dart Goblin
Arrows Zap Dart Goblin
Zap Arrows
Dart Goblin
Zap Bats Goblin Gang Rascals Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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