My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Electro Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Cannon Cart Electro Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Royal Recruits Cannon Cart Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Cannon Cart Ram Rider
Giant Snowball
Fire Spirit Royal Recruits Ram Rider
Zap
Fire Spirit Cannon Cart Ram Rider
Barbarian Barrel
Fire Spirit Rascals Royal Recruits Cannon Cart Electro Wizard Magic Archer
The Log
Fire Spirit Rascals Royal Recruits Cannon Cart Ram Rider
Earthquake
Arrows
Fire Spirit Rascals Royal Recruits
Royal Delivery
Fire Spirit Rascals Royal Recruits Cannon Cart Electro Wizard Magic Archer Ram Rider
Fireball
Rascals Cannon Cart Electro Wizard Magic Archer Ram Rider
Poison
Rascals Royal Recruits Electro Wizard Magic Archer
Lightning
Cannon Cart Electro Wizard Magic Archer Ram Rider
Rocket
Rascals Cannon Cart Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Poison Electro Wizard Magic Archer Rascals Cannon Cart Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Poison Electro Wizard Magic Archer

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Cannon Cart Ram Rider
Rascals
Cannon Cart Electro Wizard Magic Archer Ram Rider
Royal Recruits
Fire Spirit Cannon Cart Electro Wizard Magic Archer Ram Rider
Poison
Cannon Cart Ram Rider
Cannon Cart
Fire Spirit Rascals Royal Recruits Poison Electro Wizard Magic Archer Ram Rider
Electro Wizard
Rascals Royal Recruits Cannon Cart Magic Archer Ram Rider
Magic Archer
Ram Rider Rascals Royal Recruits Cannon Cart Electro Wizard
Ram Rider
Magic Archer Fire Spirit Rascals Royal Recruits Poison Cannon Cart Electro Wizard

Defense Synergies 0 9

Fire Spirit
Royal Recruits Electro Wizard
Rascals
Cannon Cart
Royal Recruits
Fire Spirit
Poison
Electro Wizard
Cannon Cart
Rascals Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Poison Cannon Cart Magic Archer Ram Rider
Magic Archer
Cannon Cart Electro Wizard Ram Rider
Ram Rider
Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Royal Recruits Electro Wizard Magic Archer Ram Rider
Rascals Royal Recruits Cannon Cart Electro Wizard Ram Rider
Ram Rider Fire Spirit Rascals Royal Recruits Cannon Cart Electro Wizard
Royal Recruits Rascals Cannon Cart Electro Wizard Ram Rider
Royal Recruits Poison
Fire Spirit Rascals Cannon Cart Electro Wizard Magic Archer
Electro Wizard Ram Rider Fire Spirit Rascals Poison Magic Archer
Rascals Royal Recruits Poison Cannon Cart Electro Wizard Magic Archer Ram Rider
Rascals Royal Recruits
Fire Spirit Rascals Royal Recruits Cannon Cart Electro Wizard
Poison Electro Wizard Rascals Royal Recruits Cannon Cart Magic Archer Ram Rider
Rascals Poison Electro Wizard Magic Archer Ram Rider
Royal Recruits Fire Spirit Rascals Cannon Cart Electro Wizard Ram Rider
Fire Spirit Rascals Royal Recruits Poison Cannon Cart Electro Wizard Magic Archer
Royal Recruits Rascals Cannon Cart Electro Wizard Ram Rider
Rascals Royal Recruits Electro Wizard Ram Rider
Rascals Royal Recruits Poison Cannon Cart Electro Wizard
Fire Spirit Rascals Royal Recruits Cannon Cart Electro Wizard Magic Archer Ram Rider
Poison Fire Spirit Rascals Royal Recruits Cannon Cart Electro Wizard Magic Archer Ram Rider
Royal Recruits Cannon Cart Electro Wizard Ram Rider
Rascals Royal Recruits Fire Spirit Poison Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Cannon Cart Electro Wizard
Poison Electro Wizard Cannon Cart Magic Archer
Royal Recruits Rascals Cannon Cart Electro Wizard Ram Rider
Royal Recruits Rascals Cannon Cart Electro Wizard Ram Rider
Royal Recruits Rascals Cannon Cart Ram Rider
Fire Spirit Poison Rascals Electro Wizard Magic Archer Ram Rider
Rascals Royal Recruits Cannon Cart Electro Wizard Ram Rider
Rascals Royal Recruits Cannon Cart
Royal Recruits Electro Wizard Poison Cannon Cart Magic Archer
Royal Recruits
Rascals Royal Recruits Cannon Cart
Royal Recruits Poison Electro Wizard
Rascals Royal Recruits Cannon Cart Ram Rider
Royal Recruits Rascals Cannon Cart Magic Archer
Rascals Royal Recruits Electro Wizard Poison Cannon Cart Magic Archer
Poison Rascals Royal Recruits Cannon Cart Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Rascals Royal Recruits
Poison Electro Wizard Magic Archer Ram Rider
Poison Cannon Cart Magic Archer
Cannon Cart Rascals Royal Recruits Poison
Poison Fire Spirit Magic Archer
Poison Fire Spirit Magic Archer Ram Rider
Fire Spirit Poison Magic Archer
Poison Fire Spirit Magic Archer Ram Rider
Poison Ram Rider
Fire Spirit Poison Electro Wizard
Poison Royal Recruits Cannon Cart Electro Wizard Magic Archer Ram Rider
Poison Fire Spirit Magic Archer
Poison Fire Spirit Cannon Cart Magic Archer
Poison Cannon Cart Magic Archer
Poison Cannon Cart Magic Archer
Poison Cannon Cart Magic Archer
Magic Archer Royal Recruits Poison Cannon Cart
Poison
Fire Spirit Poison Electro Wizard Magic Archer
Fire Spirit Poison Magic Archer
Poison Magic Archer
Poison
Royal Recruits Poison Cannon Cart
Poison Fire Spirit Magic Archer
Poison Electro Wizard Magic Archer Ram Rider
Poison Magic Archer Ram Rider
Poison Magic Archer
Poison Fire Spirit Electro Wizard Magic Archer
Electro Wizard Poison
Poison Magic Archer
Poison Electro Wizard Magic Archer
Poison Magic Archer
Electro Wizard Fire Spirit Royal Recruits Cannon Cart Magic Archer
Poison Fire Spirit Electro Wizard Magic Archer Ram Rider
Poison Rascals Cannon Cart Electro Wizard Magic Archer
Poison Magic Archer
Poison
Royal Recruits Cannon Cart
Rascals Royal Recruits Poison Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Poison Royal Recruits Cannon Cart Electro Wizard Magic Archer

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