My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Bandit Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit Phoenix
Giant Snowball
Bats Battle Ram Little Prince
Zap
Bats Firecracker Battle Ram Bandit Little Prince
Barbarian Barrel
Firecracker Battle Ram Bandit Little Prince
The Log
Firecracker Battle Ram Bandit Little Prince
Earthquake
Firecracker
Arrows
Bats Firecracker Little Prince
Royal Delivery
Bats Firecracker Battle Ram Bandit Little Prince
Fireball
Firecracker Battle Ram Bandit Little Prince
Poison
Bats Firecracker Phoenix Little Prince
Lightning
Battle Ram Bandit Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Bandit Little Prince Battle Ram Phoenix Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Bandit

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Battle Ram Bandit
Arrows
Battle Ram Bandit Phoenix Mega Knight
Firecracker
Bats Battle Ram Bandit Mega Knight
Battle Ram
Bandit Bats Arrows Firecracker
Bandit
Battle Ram Bats Arrows Firecracker Mega Knight Little Prince
Phoenix
Arrows
Mega Knight
Bats Arrows Firecracker Bandit
Little Prince
Bandit

Defense Synergies 1 11

Bats
Firecracker Bandit Mega Knight
Arrows
Mega Knight Bandit Phoenix Little Prince
Firecracker
Bats Bandit Mega Knight
Battle Ram
Bandit
Bats Arrows Firecracker Mega Knight Little Prince
Phoenix
Arrows Little Prince
Mega Knight
Arrows Bats Firecracker Bandit
Little Prince
Arrows Bandit Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Firecracker Bandit Phoenix Mega Knight
Mega Knight Bats Bandit
Bats Firecracker Bandit Phoenix Mega Knight
Arrows Firecracker Mega Knight
Arrows Bats Firecracker Bandit Mega Knight
Bats Arrows Firecracker Phoenix Little Prince
Arrows Bandit Phoenix Mega Knight
Phoenix
Firecracker Bandit Phoenix Mega Knight Little Prince
Bats Arrows Firecracker Bandit Mega Knight
Arrows Bats Firecracker Phoenix
Mega Knight Bats Bandit
Mega Knight Bats Arrows Firecracker
Bandit Phoenix Mega Knight
Bandit Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Firecracker Bandit Little Prince
Arrows Bats Firecracker Bandit Mega Knight Little Prince
Phoenix
Mega Knight Bats Arrows Firecracker Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows Firecracker Phoenix Mega Knight
Bandit Mega Knight Bats
Mega Knight Bats Bandit Phoenix
Bandit Phoenix Mega Knight
Arrows Firecracker Bats
Bats Bandit Phoenix
Mega Knight Phoenix
Mega Knight Bats Firecracker Bandit Phoenix
Phoenix
Mega Knight Bats Phoenix
Mega Knight Arrows Phoenix
Mega Knight Bandit
Firecracker Mega Knight
Phoenix Bats Firecracker Little Prince
Bats Arrows Mega Knight Firecracker Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight Little Prince
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker Little Prince
Bats Firecracker
Arrows Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Bats Bandit
Arrows Firecracker
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight Little Prince

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