My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Dark Prince Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider Dark Prince Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Dark Prince Balloon
Giant Snowball
Goblin Gang Hog Rider Balloon
Zap
Goblin Gang Dark Prince Balloon
Barbarian Barrel
Knight Goblin Gang Valkyrie Wizard Dark Prince
The Log
Goblin Gang Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Valkyrie Hog Rider Wizard Dark Prince Balloon
Fireball
Goblin Gang Hog Rider Wizard Balloon
Poison
Goblin Gang Wizard Balloon
Lightning
Knight Valkyrie Wizard Dark Prince Balloon
Rocket
Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Goblin Gang Valkyrie Hog Rider Dark Prince Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Goblin Gang Valkyrie

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Balloon Wizard
Goblin Gang
Knight Hog Rider Valkyrie Dark Prince Balloon
Valkyrie
Hog Rider Balloon Goblin Gang Wizard Dark Prince
Hog Rider
Knight Goblin Gang Valkyrie Rage Wizard Dark Prince Balloon
Wizard
Knight Valkyrie Hog Rider Rage Dark Prince Balloon
Rage
Hog Rider Balloon Wizard Dark Prince
Dark Prince
Goblin Gang Valkyrie Hog Rider Wizard Rage Balloon
Balloon
Knight Valkyrie Rage Goblin Gang Hog Rider Wizard Dark Prince

Defense Synergies 1 5

Knight
Goblin Gang Wizard
Goblin Gang
Knight Valkyrie Dark Prince
Valkyrie
Goblin Gang Wizard
Hog Rider
Wizard
Knight Valkyrie Dark Prince
Rage
Dark Prince
Goblin Gang Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Knight Goblin Gang Valkyrie Dark Prince
Goblin Gang Knight Valkyrie Dark Prince
Knight Goblin Gang Valkyrie Dark Prince
Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince
Goblin Gang Wizard
Valkyrie
Goblin Gang
Knight Goblin Gang Valkyrie Dark Prince
Goblin Gang Valkyrie Knight Wizard Dark Prince
Goblin Gang Wizard
Knight Goblin Gang Valkyrie Wizard Dark Prince
Valkyrie Wizard Goblin Gang Dark Prince
Knight Goblin Gang
Goblin Gang
Wizard Knight Goblin Gang Valkyrie Dark Prince
Knight Goblin Gang Valkyrie Wizard Dark Prince
Valkyrie Wizard Knight Dark Prince
Goblin Gang Valkyrie Wizard Dark Prince Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Dark Prince
Knight Goblin Gang Valkyrie Wizard
Goblin Gang Knight Valkyrie Dark Prince
Goblin Gang Valkyrie Dark Prince Knight
Knight Goblin Gang Valkyrie Dark Prince
Wizard Goblin Gang
Goblin Gang Dark Prince Knight Valkyrie
Knight Valkyrie Dark Prince
Knight Valkyrie Dark Prince
Goblin Gang
Knight Valkyrie Dark Prince
Valkyrie Dark Prince
Dark Prince Knight Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Knight Valkyrie Dark Prince
Valkyrie Wizard Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Dark Prince
Wizard Valkyrie Dark Prince
Wizard
Wizard
Wizard
Wizard
Goblin Gang
Knight Valkyrie Wizard Dark Prince
Wizard
Knight
Wizard
Wizard
Wizard Dark Prince
Valkyrie Wizard
Wizard
Valkyrie Wizard Dark Prince
Wizard
Wizard
Wizard
Wizard
Wizard
Wizard
Goblin Gang Dark Prince
Wizard
Knight Goblin Gang Valkyrie Wizard Dark Prince
Wizard
Dark Prince
Goblin Gang
Dark Prince

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