My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians
Giant Snowball
Zap
Royal Giant
Barbarian Barrel
Elite Barbarians Valkyrie Wizard
The Log
Royal Giant Elite Barbarians
Earthquake
Arrows
Royal Delivery
Elite Barbarians Valkyrie Wizard
Fireball
Elite Barbarians Wizard
Poison
Wizard
Lightning
Elite Barbarians Valkyrie Wizard Archer Queen
Rocket
Elite Barbarians Valkyrie Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Valkyrie Wizard Archer Queen Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Elite Barbarians Wizard Tornado
Elite Barbarians
Valkyrie Rage Royal Giant Fireball Wizard
Fireball
Royal Giant Tornado Elite Barbarians Archer Queen
Valkyrie
Elite Barbarians Wizard Tornado Archer Queen
Wizard
Tornado Royal Giant Elite Barbarians Valkyrie Rage
Rage
Elite Barbarians Wizard
Tornado
Fireball Wizard Royal Giant Valkyrie
Archer Queen
Fireball Valkyrie

Defense Synergies 3 5

Royal Giant
Elite Barbarians
Valkyrie Wizard
Fireball
Tornado Valkyrie
Valkyrie
Elite Barbarians Fireball Wizard Tornado Archer Queen
Wizard
Tornado Elite Barbarians Valkyrie
Rage
Tornado
Fireball Wizard Valkyrie
Archer Queen
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Elite Barbarians Valkyrie
Tornado Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Tornado
Fireball Tornado Valkyrie
Tornado Fireball Wizard
Fireball Valkyrie
Elite Barbarians Tornado Archer Queen
Elite Barbarians Tornado Valkyrie
Valkyrie Fireball Wizard Tornado
Fireball Wizard Tornado
Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Tornado
Elite Barbarians
Tornado Elite Barbarians Fireball
Wizard Elite Barbarians Fireball Valkyrie Tornado
Fireball Elite Barbarians Valkyrie Wizard Tornado
Valkyrie Wizard Tornado Fireball
Elite Barbarians Tornado
Valkyrie Wizard Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Fireball
Fireball Elite Barbarians Valkyrie Wizard
Elite Barbarians Valkyrie
Valkyrie Elite Barbarians Fireball Tornado
Elite Barbarians Valkyrie
Fireball Wizard Tornado
Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Tornado
Elite Barbarians Valkyrie
Elite Barbarians Fireball Valkyrie Tornado Archer Queen
Elite Barbarians Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Elite Barbarians Fireball Valkyrie Tornado Archer Queen
Valkyrie Elite Barbarians Fireball Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado
Fireball
Fireball Valkyrie
Fireball Wizard Valkyrie
Fireball Wizard Tornado
Wizard Tornado
Fireball Wizard Tornado
Fireball Wizard Tornado
Elite Barbarians Fireball Tornado
Fireball Valkyrie Wizard Tornado
Fireball Wizard Tornado Archer Queen
Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Tornado
Fireball Wizard
Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Wizard
Fireball Wizard Tornado
Fireball Wizard Tornado
Fireball Tornado
Elite Barbarians Fireball Wizard Tornado
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Tornado Archer Queen
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Tornado Archer Queen
Elite Barbarians Archer Queen
Elite Barbarians Fireball Tornado Archer Queen
Fireball Tornado Archer Queen
Fireball Tornado Archer Queen

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