My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Zappies Hunter Giant Skeleton Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Giant Skeleton Fisherman
Giant Snowball
Skeletons Zappies Fisherman
Zap
Skeletons Royal Giant Zappies Fisherman
Barbarian Barrel
Skeletons Zappies Hunter Giant Skeleton
The Log
Skeletons Royal Giant Zappies Hunter Giant Skeleton Fisherman
Earthquake
Skeletons Zappies
Arrows
Skeletons Zappies
Royal Delivery
Skeletons Zappies Hunter Giant Skeleton Fisherman
Fireball
Zappies Hunter Fisherman
Poison
Zappies Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Earthquake Fisherman Zappies Hunter Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Earthquake Fisherman

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Earthquake Giant Skeleton
Royal Giant
Arrows Earthquake Hunter Fisherman Zappies Giant Skeleton
Earthquake
Royal Giant Arrows Hunter Giant Skeleton
Zappies
Royal Giant Giant Skeleton
Hunter
Royal Giant Fisherman Earthquake Giant Skeleton
Giant Skeleton
Arrows Royal Giant Earthquake Zappies Hunter Fisherman
Fisherman
Royal Giant Hunter Giant Skeleton

Defense Synergies 2 9

Skeletons
Fisherman Earthquake Zappies Hunter Giant Skeleton
Arrows
Giant Skeleton
Royal Giant
Earthquake
Skeletons Zappies
Zappies
Skeletons Earthquake Giant Skeleton Fisherman
Hunter
Fisherman Skeletons Giant Skeleton
Giant Skeleton
Skeletons Arrows Zappies Hunter
Fisherman
Skeletons Hunter Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zappies
Hunter Skeletons Zappies Fisherman
Hunter Fisherman Skeletons Zappies Giant Skeleton
Hunter Skeletons Zappies Fisherman
Arrows Earthquake Giant Skeleton
Arrows Skeletons Earthquake Zappies Hunter
Hunter Arrows Zappies
Earthquake Arrows Giant Skeleton
Zappies Hunter Skeletons Fisherman
Skeletons Zappies Hunter Giant Skeleton Fisherman
Skeletons Arrows Earthquake Zappies Hunter Giant Skeleton Fisherman
Arrows Hunter Zappies
Hunter Skeletons Earthquake Zappies Giant Skeleton
Arrows Earthquake Zappies Hunter
Zappies Hunter
Zappies Hunter Fisherman
Skeletons Arrows Zappies Hunter Fisherman
Arrows Zappies Hunter Fisherman
Arrows Earthquake Hunter Zappies Giant Skeleton Fisherman
Zappies Hunter Fisherman
Arrows Earthquake Zappies Hunter Giant Skeleton Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zappies Giant Skeleton Fisherman
Arrows Hunter Fisherman
Zappies Giant Skeleton Skeletons Hunter Fisherman
Hunter Giant Skeleton Zappies Fisherman
Giant Skeleton Skeletons Zappies Hunter Fisherman
Arrows Skeletons Zappies Hunter
Skeletons Zappies Hunter Giant Skeleton
Giant Skeleton Zappies Hunter Fisherman
Giant Skeleton Skeletons Zappies
Skeletons Zappies
Zappies Hunter Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Zappies Hunter
Zappies
Zappies Skeletons Hunter Giant Skeleton Fisherman
Arrows Earthquake Zappies Hunter Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Giant Skeleton
Arrows Fisherman
Earthquake Arrows Giant Skeleton
Earthquake Arrows Giant Skeleton
Arrows Earthquake
Arrows Hunter
Arrows Earthquake
Arrows Earthquake Hunter
Arrows Fisherman
Fisherman
Arrows Earthquake Fisherman
Arrows
Earthquake Hunter Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Fisherman
Earthquake Arrows Hunter
Earthquake Arrows
Arrows Earthquake
Fisherman
Arrows Earthquake Hunter Fisherman
Arrows Earthquake
Earthquake Giant Skeleton
Arrows
Fisherman
Earthquake Arrows
Arrows Earthquake Hunter
Fisherman
Arrows Earthquake Hunter Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows Hunter
Zappies
Arrows Earthquake Hunter
Arrows Zappies
Giant Skeleton
Arrows Earthquake
Earthquake Zappies
Arrows Zappies Hunter
Arrows
Hunter
Arrows Earthquake
Arrows Giant Skeleton
Zappies Giant Skeleton
Zappies
Giant Skeleton

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