My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Royal Giant Goblin Barrel
Barbarian Barrel
Tesla Wizard Goblin Barrel Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A Goblin Barrel
Earthquake
Tesla Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Wizard Goblin Barrel Electro Wizard
Fireball
Tesla Wizard Goblin Barrel Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Goblin Barrel Tesla Fireball Mini P.E.K.K.A Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Earthquake Goblin Barrel Tesla Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Royal Giant
Earthquake Fireball Goblin Barrel Wizard Electro Wizard
Earthquake
Royal Giant Fireball Mini P.E.K.K.A
Fireball
Royal Giant Earthquake Electro Wizard
Mini P.E.K.K.A
Earthquake Wizard Electro Wizard
Wizard
Royal Giant Mini P.E.K.K.A
Goblin Barrel
Royal Giant
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 1 11

Tesla
Earthquake Fireball Mini P.E.K.K.A Wizard Electro Wizard
Royal Giant
Earthquake
Tesla Fireball Mini P.E.K.K.A
Fireball
Tesla Earthquake Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Tesla Earthquake Fireball Wizard
Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Goblin Barrel
Electro Wizard
Mini P.E.K.K.A Tesla Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Fireball Wizard Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Tesla Mini P.E.K.K.A Electro Wizard
Earthquake Fireball Mini P.E.K.K.A
Fireball Tesla Earthquake Electro Wizard
Tesla Electro Wizard Fireball Wizard
Earthquake Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Electro Wizard
Electro Wizard Tesla Earthquake Fireball Wizard
Tesla Fireball Wizard Electro Wizard
Tesla Mini P.E.K.K.A Earthquake Fireball Wizard Electro Wizard
Fireball Wizard Tesla Earthquake Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Tesla Fireball Mini P.E.K.K.A Electro Wizard
Tesla Wizard Fireball Mini P.E.K.K.A Electro Wizard
Tesla Fireball Wizard Electro Wizard
Earthquake Wizard Tesla Fireball Electro Wizard
Mini P.E.K.K.A Tesla Electro Wizard
Wizard Tesla Earthquake Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball Electro Wizard
Fireball Electro Wizard Tesla Mini P.E.K.K.A Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Tesla Fireball Electro Wizard
Tesla Mini P.E.K.K.A
Fireball Wizard Tesla Electro Wizard
Mini P.E.K.K.A Tesla Fireball Electro Wizard
Mini P.E.K.K.A Tesla
Electro Wizard Fireball Mini P.E.K.K.A
Tesla
Tesla Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball
Tesla Electro Wizard Fireball Mini P.E.K.K.A
Tesla Earthquake Fireball Mini P.E.K.K.A Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Electro Wizard
Earthquake Fireball
Earthquake Fireball
Fireball Wizard Earthquake
Fireball Wizard
Earthquake Wizard
Earthquake Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Earthquake Fireball Wizard Electro Wizard
Fireball Wizard
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball
Earthquake Fireball Wizard
Earthquake Fireball Wizard
Earthquake Fireball
Mini P.E.K.K.A
Earthquake Fireball Mini P.E.K.K.A Wizard Electro Wizard
Earthquake Fireball Wizard
Earthquake Fireball
Fireball Wizard
Earthquake Fireball
Earthquake Fireball Wizard
Fireball Earthquake Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Earthquake Fireball Wizard
Fireball Electro Wizard
Earthquake Fireball Wizard
Earthquake Electro Wizard Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard
Earthquake Fireball Wizard
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: