My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Missing cards in your collection

Golden Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Balloon Giant Skeleton
Giant Snowball
Minion Horde Witch Balloon
Zap
Minion Horde Royal Giant Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Witch Giant Skeleton
The Log
Royal Giant Elite Barbarians Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Wizard Witch Balloon Giant Skeleton
Fireball
Minion Horde Elite Barbarians Wizard Witch Balloon
Poison
Minion Horde Wizard Witch Balloon
Lightning
Elite Barbarians Wizard Witch Balloon
Rocket
Minion Horde Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Minion Horde Wizard Witch Balloon Royal Giant Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

19 Freeze Minion Horde Wizard Witch

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Freeze Giant Skeleton
Royal Giant
Minion Horde Elite Barbarians Wizard Witch Giant Skeleton
Elite Barbarians
Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Balloon Giant Skeleton
Freeze
Balloon Minion Horde
Witch
Royal Giant Giant Skeleton
Balloon
Freeze Wizard Giant Skeleton
Giant Skeleton
Minion Horde Royal Giant Wizard Witch Balloon

Defense Synergies 0 5

Minion Horde
Freeze
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Freeze Giant Skeleton
Freeze
Minion Horde Wizard
Witch
Giant Skeleton
Balloon
Giant Skeleton
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Witch
Minion Horde Witch Elite Barbarians Freeze Giant Skeleton
Minion Horde Elite Barbarians Witch
Elite Barbarians Giant Skeleton
Freeze
Minion Horde Wizard Freeze Witch
Giant Skeleton
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Giant Skeleton
Minion Horde Witch Wizard Freeze Giant Skeleton
Minion Horde Wizard Witch
Minion Horde Elite Barbarians Wizard Freeze Witch Giant Skeleton
Wizard Minion Horde Freeze Witch
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Freeze
Minion Horde Wizard Elite Barbarians Witch
Minion Horde Elite Barbarians Wizard Witch
Wizard Freeze Witch Giant Skeleton
Elite Barbarians
Wizard Minion Horde Elite Barbarians Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Elite Barbarians Wizard
Giant Skeleton Minion Horde Elite Barbarians Witch
Giant Skeleton Minion Horde Elite Barbarians
Giant Skeleton Minion Horde Elite Barbarians Witch
Wizard Minion Horde Freeze Witch
Minion Horde Elite Barbarians Witch Giant Skeleton
Giant Skeleton Minion Horde Elite Barbarians
Minion Horde Freeze Giant Skeleton Elite Barbarians Witch
Witch Minion Horde
Minion Horde Elite Barbarians Witch Giant Skeleton
Elite Barbarians Giant Skeleton
Elite Barbarians Giant Skeleton Minion Horde Wizard Witch
Wizard Minion Horde Witch
Elite Barbarians Witch Minion Horde Freeze Giant Skeleton
Minion Horde Elite Barbarians Wizard Freeze Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Giant Skeleton
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Wizard Minion Horde
Wizard Minion Horde Freeze Witch
Minion Horde Wizard Witch
Wizard Freeze
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians
Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Minion Horde
Wizard
Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Freeze Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Elite Barbarians Minion Horde Wizard Witch
Minion Horde Wizard Freeze Witch
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Freeze
Minion Horde Giant Skeleton
Wizard
Minion Horde Freeze Witch
Wizard Witch
Freeze
Minion Horde Wizard
Wizard
Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze Witch Giant Skeleton
Witch
Freeze Witch Giant Skeleton

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