My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Princess Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Princess Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Witch Princess
Zap
Skeletons Bats Witch Princess
Barbarian Barrel
Skeletons Witch Princess Royal Ghost
The Log
Skeletons Mini P.E.K.K.A Witch Princess
Earthquake
Skeletons Witch
Arrows
Skeletons Bats Witch Princess
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Witch Princess Royal Ghost
Fireball
Witch Princess
Poison
Bats Witch Princess
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Princess Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Princess Royal Ghost Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Princess

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Princess Mega Knight
Witch
Royal Ghost Mega Knight
Princess
Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Witch Princess Mega Knight
Mega Knight
Bats Arrows Mini P.E.K.K.A Witch Princess Royal Ghost

Defense Synergies 1 16

Skeletons
Bats Mini P.E.K.K.A Witch Princess Royal Ghost
Bats
Skeletons Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Witch Princess Royal Ghost
Witch
Skeletons Mini P.E.K.K.A Royal Ghost Mega Knight
Princess
Skeletons Mini P.E.K.K.A Royal Ghost Mega Knight
Royal Ghost
Skeletons Mini P.E.K.K.A Witch Princess Mega Knight
Mega Knight
Arrows Bats Witch Princess Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mini P.E.K.K.A Skeletons Bats Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Skeletons Bats
Mini P.E.K.K.A Witch Skeletons Bats Mega Knight
Arrows Mini P.E.K.K.A Princess Mega Knight
Arrows Skeletons Bats Royal Ghost Mega Knight
Bats Arrows Witch Princess
Arrows Mega Knight
Mini P.E.K.K.A Witch Skeletons Princess
Skeletons Mini P.E.K.K.A Royal Ghost Mega Knight
Bats Witch Skeletons Arrows Princess Royal Ghost Mega Knight
Arrows Bats Witch Princess
Mini P.E.K.K.A Mega Knight Skeletons Bats Witch
Mega Knight Bats Arrows Mini P.E.K.K.A Witch Princess Royal Ghost
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Arrows Mini P.E.K.K.A Witch
Arrows Mega Knight Bats Witch Royal Ghost
Arrows Witch Bats Princess Royal Ghost Mega Knight
Mini P.E.K.K.A
Royal Ghost Mega Knight Bats Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Witch Royal Ghost
Arrows Mini P.E.K.K.A Royal Ghost Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats
Skeletons Mini P.E.K.K.A Witch Mega Knight
Arrows Skeletons Bats Witch Princess
Mini P.E.K.K.A Skeletons Bats Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Witch
Witch Skeletons
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Skeletons Witch
Witch Princess Mega Knight
Witch Skeletons Bats Mini P.E.K.K.A
Bats Arrows Mega Knight Mini P.E.K.K.A Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Royal Ghost
Arrows Princess Royal Ghost
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Bats Mini P.E.K.K.A
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Princess Mega Knight
Arrows Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Witch Princess Mega Knight
Witch
Arrows Witch Princess Royal Ghost
Arrows Witch Princess Mega Knight
Arrows
Bats Arrows Witch Princess
Bats Witch
Mini P.E.K.K.A
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Bats Witch Princess
Arrows Witch Princess
Arrows
Mini P.E.K.K.A Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Witch Princess
Bats Witch Princess
Witch Princess Royal Ghost Mega Knight

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