My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Bandit Inferno Dragon
Giant Snowball
Goblin Gang Barbarians Skeleton Army Princess Inferno Dragon Lumberjack
Zap
Goblin Gang Skeleton Army Princess Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Skeleton Army Princess Bandit Lumberjack
The Log
Goblin Gang Barbarians Skeleton Army Princess Bandit Lumberjack
Earthquake
Goblin Gang Barbarians Skeleton Army
Arrows
Goblin Gang Skeleton Army Princess
Royal Delivery
Goblin Gang Barbarians Skeleton Army Princess Bandit Inferno Dragon Lumberjack
Fireball
Goblin Gang Barbarians Skeleton Army Princess Bandit Inferno Dragon Lumberjack
Poison
Goblin Gang Barbarians Skeleton Army Princess
Lightning
Bandit Inferno Dragon Lumberjack
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Princess Bandit Fireball Inferno Dragon Lumberjack Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Skeleton Army Princess Bandit

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Princess Bandit
Barbarians
Fireball
Princess
Skeleton Army
Princess
Goblin Gang Fireball
Bandit
Goblin Gang Lumberjack
Inferno Dragon
Lumberjack
Bandit

Defense Synergies 0 16

Goblin Gang
Barbarians Skeleton Army Princess Bandit Inferno Dragon Lumberjack
Barbarians
Goblin Gang Skeleton Army
Fireball
Princess Bandit Lumberjack
Skeleton Army
Goblin Gang Barbarians Princess Bandit Inferno Dragon Lumberjack
Princess
Goblin Gang Fireball Skeleton Army Bandit
Bandit
Goblin Gang Fireball Skeleton Army Princess Lumberjack
Inferno Dragon
Goblin Gang Skeleton Army
Lumberjack
Goblin Gang Fireball Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Skeleton Army Inferno Dragon Lumberjack Goblin Gang Bandit
Goblin Gang Barbarians Skeleton Army Lumberjack Bandit Inferno Dragon
Barbarians Skeleton Army Inferno Dragon Lumberjack Goblin Gang Bandit
Barbarians Fireball Skeleton Army Princess Lumberjack
Goblin Gang Fireball Skeleton Army Bandit Lumberjack
Inferno Dragon Goblin Gang Fireball Princess
Barbarians Fireball Bandit
Barbarians Inferno Dragon Goblin Gang Skeleton Army Princess Lumberjack
Goblin Gang Skeleton Army Barbarians Bandit Lumberjack
Goblin Gang Barbarians Skeleton Army Fireball Princess Bandit Lumberjack
Inferno Dragon Goblin Gang Fireball Princess
Barbarians Skeleton Army Lumberjack Goblin Gang Fireball Bandit
Fireball Skeleton Army Goblin Gang Barbarians Princess Lumberjack
Barbarians Skeleton Army Inferno Dragon Goblin Gang Bandit Lumberjack
Barbarians Skeleton Army Goblin Gang Fireball Bandit Inferno Dragon Lumberjack
Barbarians Goblin Gang Fireball Skeleton Army Lumberjack
Fireball Goblin Gang Barbarians Skeleton Army Bandit Lumberjack
Barbarians Fireball Princess Bandit Inferno Dragon Lumberjack
Barbarians Inferno Dragon Lumberjack
Goblin Gang Skeleton Army Barbarians Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Lumberjack Fireball Bandit
Fireball Bandit Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Barbarians Skeleton Army Bandit Lumberjack
Goblin Gang Skeleton Army Lumberjack Barbarians Fireball Bandit
Barbarians Goblin Gang Skeleton Army Bandit Inferno Dragon Lumberjack
Fireball Goblin Gang Princess
Goblin Gang Skeleton Army Barbarians Fireball Bandit Lumberjack
Barbarians Skeleton Army Inferno Dragon Lumberjack
Barbarians Fireball Skeleton Army Bandit Inferno Dragon
Goblin Gang Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Barbarians Lumberjack
Skeleton Army Barbarians Fireball
Barbarians Skeleton Army Goblin Gang Fireball Bandit Lumberjack
Barbarians Fireball Skeleton Army Princess
Goblin Gang Barbarians Skeleton Army Fireball Inferno Dragon Lumberjack
Barbarians Fireball Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Barbarians Fireball
Fireball
Fireball Princess
Princess
Fireball Princess
Fireball Bandit
Goblin Gang Fireball Lumberjack
Fireball Princess Bandit
Fireball Princess
Fireball Princess Bandit
Fireball Princess Bandit
Princess Fireball
Fireball Princess Bandit
Fireball Princess Bandit
Fireball
Fireball Princess Bandit
Fireball Princess
Fireball
Fireball Princess
Barbarians Fireball
Fireball Princess
Inferno Dragon
Fireball Princess Bandit
Fireball Princess Bandit
Fireball Bandit
Fireball Princess
Fireball
Fireball
Fireball Bandit
Fireball Princess
Fireball Princess
Goblin Gang Barbarians Fireball Skeleton Army Princess Bandit
Fireball Princess
Fireball
Fireball Goblin Gang Princess Lumberjack
Fireball Princess
Fireball
Goblin Gang Fireball Princess
Fireball Princess
Fireball Princess Bandit

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