My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Elixir Golem P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Minion Horde Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Minion Horde Elixir Golem
Giant Snowball
Bats Skeleton Barrel Minion Horde
Zap
Bats Skeleton Barrel Minion Horde
Barbarian Barrel
Skeleton Barrel Elixir Golem
The Log
Skeleton Barrel Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats Skeleton Barrel Minion Horde
Royal Delivery
Bats Skeleton Barrel Minion Horde Elixir Golem P.E.K.K.A Mother Witch
Fireball
Skeleton Barrel Minion Horde Elixir Golem Mother Witch
Poison
Bats Skeleton Barrel Minion Horde Elixir Golem Mother Witch
Lightning
Mother Witch
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Golem Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Elixir Golem Poison Mother Witch Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Elixir Golem P.E.K.K.A
Skeleton Barrel
Bats Elixir Golem Poison
Minion Horde
Elixir Golem
Poison Bats Skeleton Barrel The Log Mother Witch
Poison
Elixir Golem P.E.K.K.A Skeleton Barrel The Log Mother Witch
P.E.K.K.A
Poison Bats The Log Mother Witch
The Log
Elixir Golem Poison P.E.K.K.A
Mother Witch
Elixir Golem Poison P.E.K.K.A

Defense Synergies 1 6

Bats
P.E.K.K.A The Log
Skeleton Barrel
Minion Horde
The Log
Elixir Golem
Poison
The Log Mother Witch
P.E.K.K.A
The Log Bats
The Log
P.E.K.K.A Bats Minion Horde Poison Mother Witch
Mother Witch
Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Minion Horde The Log
Minion Horde P.E.K.K.A Bats The Log
Minion Horde P.E.K.K.A Bats
Minion Horde P.E.K.K.A Bats
Poison P.E.K.K.A The Log
The Log Bats Mother Witch
Bats Minion Horde Poison
Skeleton Barrel Poison P.E.K.K.A The Log
Minion Horde P.E.K.K.A
Minion Horde
Bats Minion Horde Poison Mother Witch The Log
Minion Horde Bats Poison
Minion Horde P.E.K.K.A Bats The Log
Bats Minion Horde Poison P.E.K.K.A The Log
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A The Log
Minion Horde Bats Poison P.E.K.K.A
Bats Minion Horde The Log
Poison The Log Bats Mother Witch
P.E.K.K.A
Bats Minion Horde Poison P.E.K.K.A The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A
Poison Skeleton Barrel The Log
P.E.K.K.A Bats Minion Horde The Log
P.E.K.K.A Bats Minion Horde The Log
P.E.K.K.A Minion Horde
Poison Mother Witch Bats Skeleton Barrel Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Bats Poison The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde
P.E.K.K.A Poison The Log
P.E.K.K.A Minion Horde
Minion Horde
Bats Minion Horde Poison P.E.K.K.A The Log
Bats Poison Minion Horde P.E.K.K.A The Log Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Minion Horde The Log
Poison Skeleton Barrel The Log
Skeleton Barrel Minion Horde Poison The Log
Skeleton Barrel Poison The Log
Poison Minion Horde The Log
Poison Mother Witch Bats Skeleton Barrel Minion Horde
Minion Horde Poison The Log
Poison The Log Skeleton Barrel
Poison The Log Skeleton Barrel
Bats Minion Horde Poison
Poison Skeleton Barrel Minion Horde The Log
Poison
Poison Skeleton Barrel The Log
Skeleton Barrel Minion Horde Poison
Skeleton Barrel Poison The Log
Skeleton Barrel Minion Horde Poison The Log
Skeleton Barrel Minion Horde Poison The Log
Poison
Bats Minion Horde
Skeleton Barrel Poison The Log
Skeleton Barrel Poison The Log Mother Witch
Minion Horde Poison The Log
Poison
The Log
Skeleton Barrel Minion Horde Poison The Log
Poison The Log Mother Witch
Minion Horde
Poison The Log Skeleton Barrel
Skeleton Barrel Poison The Log
Poison Skeleton Barrel The Log
Poison Bats Minion Horde Mother Witch
Bats Skeleton Barrel Minion Horde Poison
Minion Horde
Poison Minion Horde The Log
Minion Horde Poison
P.E.K.K.A Minion Horde
Poison The Log
Skeleton Barrel Minion Horde Bats
Poison
The Log
Poison Minion Horde
The Log Skeleton Barrel Poison
Poison
Minion Horde P.E.K.K.A
Bats Minion Horde Poison The Log
Bats Poison
Poison Skeleton Barrel The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: