My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Baby Dragon Night Witch
Zap
Goblins Night Witch
Barbarian Barrel
Electro Spirit Goblins Night Witch
The Log
Electro Spirit Goblins Mini P.E.K.K.A
Earthquake
Arrows
Electro Spirit Goblins Night Witch
Royal Delivery
Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon Night Witch
Fireball
Baby Dragon Night Witch
Poison
Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mini P.E.K.K.A Rocket Baby Dragon Poison Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon Poison Night Witch Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Goblins
Baby Dragon
Mini P.E.K.K.A
Baby Dragon Golem
Rocket
Golem
Baby Dragon
Golem Goblins Mini P.E.K.K.A Poison
Poison
Golem Baby Dragon Night Witch
Golem
Baby Dragon Poison Night Witch Electro Spirit Mini P.E.K.K.A Rocket
Night Witch
Golem Poison

Defense Synergies 0 4

Electro Spirit
Baby Dragon
Goblins
Poison Night Witch
Mini P.E.K.K.A
Baby Dragon
Rocket
Baby Dragon
Electro Spirit Mini P.E.K.K.A
Poison
Goblins
Golem
Night Witch
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon
Mini P.E.K.K.A Goblins Night Witch
Mini P.E.K.K.A Rocket Goblins Night Witch
Mini P.E.K.K.A Night Witch Goblins
Mini P.E.K.K.A Rocket Poison
Electro Spirit Goblins Baby Dragon Night Witch
Rocket Electro Spirit Baby Dragon Poison Night Witch
Rocket Electro Spirit Baby Dragon Poison
Mini P.E.K.K.A Goblins Night Witch
Goblins Mini P.E.K.K.A Night Witch
Goblins Poison Electro Spirit Baby Dragon Night Witch
Baby Dragon Poison Night Witch
Mini P.E.K.K.A Night Witch Rocket
Rocket Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon Poison Night Witch
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Goblins Mini P.E.K.K.A Poison Night Witch
Electro Spirit Goblins Baby Dragon Night Witch
Baby Dragon Poison Electro Spirit
Mini P.E.K.K.A
Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins
Poison Mini P.E.K.K.A Rocket Baby Dragon
Goblins Mini P.E.K.K.A Rocket
Mini P.E.K.K.A Rocket Night Witch
Mini P.E.K.K.A Night Witch
Rocket Poison Electro Spirit Baby Dragon
Mini P.E.K.K.A Rocket Goblins Night Witch
Mini P.E.K.K.A
Rocket Electro Spirit Goblins Mini P.E.K.K.A Baby Dragon Poison
Mini P.E.K.K.A
Rocket Poison
Mini P.E.K.K.A Rocket Night Witch
Baby Dragon
Electro Spirit Goblins Mini P.E.K.K.A Rocket Baby Dragon Poison Night Witch
Poison Electro Spirit Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Rocket Baby Dragon
Poison Baby Dragon
Rocket Baby Dragon Poison
Rocket Poison
Rocket Poison Baby Dragon
Poison Electro Spirit Rocket Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Rocket Goblins Mini P.E.K.K.A Poison Night Witch
Rocket Poison
Poison Rocket Baby Dragon
Rocket Poison Baby Dragon
Rocket Baby Dragon Poison
Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Poison
Mini P.E.K.K.A Rocket Night Witch
Rocket Mini P.E.K.K.A Baby Dragon Poison
Rocket Baby Dragon Poison
Rocket Baby Dragon Poison Night Witch
Rocket Poison
Rocket
Rocket Baby Dragon Poison
Poison Electro Spirit Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Rocket Poison Baby Dragon
Poison Baby Dragon Night Witch
Rocket Electro Spirit Poison
Mini P.E.K.K.A Night Witch
Poison Rocket Night Witch
Rocket Electro Spirit Poison
Rocket Poison
Electro Spirit Rocket Night Witch
Rocket Poison Baby Dragon
Poison Mini P.E.K.K.A Rocket Baby Dragon
Baby Dragon Poison
Rocket Poison
Electro Spirit Rocket Baby Dragon Poison
Rocket Poison
Poison Rocket Baby Dragon

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