My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Battle Ram Flying Machine Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Flying Machine
Zap
Bats Goblin Gang Battle Ram Flying Machine
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram Wizard
The Log
Goblin Gang Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Flying Machine
Royal Delivery
Bats Goblin Gang Valkyrie Battle Ram Flying Machine Wizard P.E.K.K.A
Fireball
Goblin Gang Battle Ram Flying Machine Wizard
Poison
Bats Goblin Gang Flying Machine Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Battle Ram P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Valkyrie Battle Ram Flying Machine Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Valkyrie

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Battle Ram Flying Machine P.E.K.K.A
Arrows
P.E.K.K.A Battle Ram
Goblin Gang
Valkyrie Battle Ram P.E.K.K.A
Valkyrie
Bats Goblin Gang Battle Ram Flying Machine Wizard P.E.K.K.A
Battle Ram
Bats Arrows Goblin Gang Valkyrie Flying Machine P.E.K.K.A
Flying Machine
Bats Valkyrie Battle Ram P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Battle Ram Flying Machine Wizard

Defense Synergies 0 12

Bats
Valkyrie P.E.K.K.A
Arrows
Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie Flying Machine P.E.K.K.A
Valkyrie
Bats Arrows Goblin Gang Flying Machine Wizard P.E.K.K.A
Battle Ram
Flying Machine
Goblin Gang Valkyrie P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Arrows Goblin Gang Valkyrie Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard
P.E.K.K.A Bats Goblin Gang Valkyrie Flying Machine
Goblin Gang P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Goblin Gang Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Goblin Gang Bats Valkyrie Flying Machine
Bats Arrows Goblin Gang Flying Machine Wizard
Arrows Valkyrie Flying Machine P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Valkyrie
Bats Goblin Gang Valkyrie Arrows Flying Machine Wizard
Arrows Bats Goblin Gang Flying Machine Wizard
P.E.K.K.A Bats Goblin Gang Valkyrie Flying Machine Wizard
Valkyrie Wizard Bats Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Wizard Bats Arrows Goblin Gang Valkyrie P.E.K.K.A
Arrows Bats Goblin Gang Valkyrie Flying Machine Wizard
Arrows Valkyrie Wizard Bats Flying Machine
P.E.K.K.A
Goblin Gang Valkyrie Wizard Bats Arrows Flying Machine P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Arrows Goblin Gang Valkyrie Flying Machine Wizard
Goblin Gang P.E.K.K.A Bats Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Valkyrie
Arrows Wizard Bats Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Bats Valkyrie Flying Machine
P.E.K.K.A Valkyrie
P.E.K.K.A Bats Valkyrie Flying Machine
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Valkyrie Flying Machine
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Valkyrie Flying Machine
Goblin Gang Bats Valkyrie Flying Machine P.E.K.K.A
Bats Arrows Valkyrie Flying Machine Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Valkyrie Flying Machine
Wizard Arrows Valkyrie
Arrows Wizard Bats Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Bats Goblin Gang
Arrows Valkyrie Flying Machine Wizard
Arrows Flying Machine Wizard
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Bats
Arrows Flying Machine Wizard
Arrows Valkyrie Flying Machine Wizard
Arrows Wizard
Arrows Flying Machine
Arrows Valkyrie Wizard
Arrows Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Bats Arrows Flying Machine Wizard
Bats Flying Machine Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Arrows Wizard
Bats Goblin Gang Flying Machine
Arrows Flying Machine Wizard
Arrows
Goblin Gang Valkyrie Flying Machine Wizard
Arrows Flying Machine Wizard
Arrows
Flying Machine P.E.K.K.A
Bats Goblin Gang Flying Machine
Bats Flying Machine
Flying Machine

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