My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Bandit
Barbarian Barrel
Ice Spirit Executioner Bandit Electro Wizard
The Log
Ice Spirit Bandit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Executioner P.E.K.K.A Bandit Electro Wizard
Fireball
Executioner Bandit Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Executioner Bandit Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Tornado Bandit Fireball Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Tornado Bandit

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap P.E.K.K.A Executioner Bandit
Zap
Ice Spirit Fireball Tornado P.E.K.K.A Electro Wizard Executioner Bandit
Fireball
Zap Tornado Electro Wizard
Tornado
Zap Fireball Executioner P.E.K.K.A
Executioner
Tornado Ice Spirit Zap P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Zap Tornado Electro Wizard Executioner
Bandit
Ice Spirit Zap Executioner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Fireball Bandit

Defense Synergies 6 16

Ice Spirit
Zap Fireball Tornado Executioner P.E.K.K.A Bandit Electro Wizard
Zap
Ice Spirit Fireball Electro Wizard Tornado Executioner P.E.K.K.A Bandit
Fireball
Zap Tornado Ice Spirit Bandit Electro Wizard
Tornado
Fireball Executioner P.E.K.K.A Ice Spirit Zap Electro Wizard
Executioner
Tornado Ice Spirit Zap Bandit
P.E.K.K.A
Tornado Ice Spirit Zap Electro Wizard
Bandit
Ice Spirit Zap Fireball Executioner Electro Wizard
Electro Wizard
Zap Ice Spirit Fireball Tornado P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
P.E.K.K.A Ice Spirit Zap Executioner Bandit Electro Wizard
Tornado P.E.K.K.A Executioner Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Executioner Bandit Electro Wizard
Tornado Electro Wizard Ice Spirit Zap Fireball Executioner
Zap Fireball P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Tornado
Tornado Ice Spirit Bandit Electro Wizard
Executioner Electro Wizard Zap Fireball Tornado Bandit
Executioner Zap Fireball Tornado Electro Wizard
P.E.K.K.A Ice Spirit Zap Fireball Bandit Electro Wizard
Fireball Executioner Ice Spirit Zap Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Tornado Ice Spirit Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Tornado Executioner P.E.K.K.A Electro Wizard
Ice Spirit Fireball Zap Tornado Executioner Bandit Electro Wizard
Zap Tornado Executioner Ice Spirit Fireball Bandit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Fireball Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Bandit Electro Wizard
Fireball Bandit Electro Wizard Zap Executioner
P.E.K.K.A Bandit Ice Spirit Zap Electro Wizard
P.E.K.K.A Zap Fireball Tornado Bandit Electro Wizard
P.E.K.K.A Executioner Bandit
Fireball Executioner Ice Spirit Zap Tornado Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Ice Spirit Fireball Tornado Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball Tornado Electro Wizard
P.E.K.K.A Fireball Executioner Bandit
Fireball Executioner
Electro Wizard Ice Spirit Zap Fireball Tornado Executioner P.E.K.K.A
Executioner Zap Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Tornado Executioner Bandit Electro Wizard
Fireball Bandit
Fireball
Fireball Executioner Zap
Fireball Executioner Ice Spirit Zap Tornado
Tornado Executioner
Fireball Ice Spirit Zap Tornado Executioner
Fireball Zap Tornado Bandit
Fireball Tornado Electro Wizard
Zap Fireball Tornado Bandit Electro Wizard
Fireball Zap Tornado Executioner
Fireball Executioner Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Executioner Bandit
Fireball Executioner Bandit
Fireball Tornado
Zap Fireball Executioner Bandit Electro Wizard
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Ice Spirit Fireball Executioner
Fireball Zap Tornado Executioner Bandit Electro Wizard
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Zap Fireball Tornado Executioner Electro Wizard
Zap Electro Wizard Ice Spirit Fireball
Fireball
Zap Fireball Bandit
Zap Ice Spirit Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Ice Spirit Fireball Bandit
Fireball Zap Tornado Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball Tornado
Executioner P.E.K.K.A
Zap Ice Spirit Fireball Tornado Electro Wizard
Zap Fireball Tornado Executioner Electro Wizard
Zap Fireball Tornado Executioner Bandit Electro Wizard

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