My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Elixir Golem Musketeer Battle Ram Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Elixir Golem Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Guards
Giant Snowball
Fire Spirit Musketeer Battle Ram Guards
Zap
Fire Spirit Battle Ram Guards
Barbarian Barrel
Fire Spirit Rascals Elixir Golem Musketeer Battle Ram Guards Executioner
The Log
Fire Spirit Rascals Elixir Golem Musketeer Battle Ram Guards
Earthquake
Elixir Golem Guards
Arrows
Fire Spirit Rascals Guards
Royal Delivery
Fire Spirit Rascals Elixir Golem Musketeer Battle Ram Guards Executioner
Fireball
Rascals Elixir Golem Musketeer Battle Ram Executioner
Poison
Rascals Elixir Golem Musketeer Guards Executioner
Lightning
Musketeer Battle Ram Executioner
Rocket
Rascals Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Golem Battle Ram Guards Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Elixir Golem Guards Fireball Musketeer Battle Ram Rascals Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Elixir Golem Guards Fireball

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Battle Ram
Rascals
Musketeer Battle Ram
Elixir Golem
Fire Spirit Fireball Musketeer Executioner
Fireball
Elixir Golem Battle Ram
Musketeer
Rascals Elixir Golem Battle Ram
Battle Ram
Fire Spirit Rascals Fireball Musketeer
Guards
Executioner
Elixir Golem

Defense Synergies 1 3

Fire Spirit
Rascals
Musketeer
Elixir Golem
Fireball
Musketeer
Musketeer
Guards Rascals Fireball
Battle Ram
Guards
Musketeer Executioner
Executioner
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Executioner
Rascals Musketeer Executioner
Fire Spirit Rascals Musketeer Executioner
Rascals Musketeer Guards
Fireball
Fireball Fire Spirit Rascals Musketeer Guards Executioner
Musketeer Fire Spirit Rascals Fireball Executioner
Rascals Fireball Musketeer
Rascals Musketeer
Guards Fire Spirit Rascals Musketeer
Guards Executioner Rascals Fireball Musketeer
Musketeer Executioner Rascals Fireball
Fire Spirit Rascals Fireball Musketeer Guards
Fire Spirit Fireball Executioner Rascals Guards
Rascals
Rascals Fireball
Rascals Fireball Musketeer Executioner
Fire Spirit Fireball Rascals Musketeer Guards Executioner
Executioner Fire Spirit Rascals Fireball Musketeer Guards
Musketeer
Rascals Fire Spirit Fireball Musketeer Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Fireball
Fireball Musketeer Executioner
Guards Rascals Musketeer
Guards Rascals Fireball Musketeer
Rascals Musketeer Guards Executioner
Fire Spirit Fireball Executioner Rascals Musketeer
Rascals Guards Fireball Musketeer
Rascals
Fireball
Musketeer Guards
Rascals Musketeer Guards
Fireball Guards
Rascals Fireball Guards Executioner
Rascals Fireball Musketeer Executioner
Rascals Guards Fireball Musketeer Executioner
Executioner Rascals Fireball Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Musketeer Guards
Fireball Musketeer Executioner
Fireball
Rascals Fireball Musketeer Guards
Fireball Executioner Fire Spirit
Fireball Executioner Fire Spirit Musketeer
Fire Spirit Musketeer Executioner
Fireball Fire Spirit Executioner
Fireball
Fire Spirit Fireball Musketeer Guards
Fireball Musketeer
Fireball Fire Spirit Musketeer Executioner
Fire Spirit Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Fire Spirit Fireball Musketeer Executioner
Fire Spirit Fireball
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fire Spirit Fireball Executioner
Fireball Musketeer Executioner
Fireball Musketeer
Fireball Musketeer
Fire Spirit Fireball Musketeer Executioner
Fireball Musketeer Guards
Fireball
Fireball Musketeer
Fireball
Fireball
Fire Spirit Fireball Musketeer Guards
Fireball Fire Spirit Musketeer Executioner
Fireball
Fireball Rascals Musketeer Executioner
Fireball Musketeer Executioner
Fireball
Musketeer Executioner
Rascals Fireball Musketeer Guards
Fireball Musketeer Executioner
Fireball Musketeer Executioner

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