My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Phoenix Mother Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Phoenix
Giant Snowball
Flying Machine Zappies
Zap
Mortar Flying Machine Zappies
Barbarian Barrel
Mortar Zappies
The Log
Zappies
Earthquake
Mortar Zappies
Arrows
Flying Machine Zappies
Royal Delivery
Flying Machine Zappies Mother Witch
Fireball
Mortar Flying Machine Zappies Mother Witch
Poison
Mortar Flying Machine Zappies Phoenix Mother Witch
Lightning
Mortar Phoenix Mother Witch Monk
Rocket
Mortar Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Mortar Flying Machine Zappies Phoenix Mother Witch Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Mortar Flying Machine Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Flying Machine Zappies The Log
Flying Machine
Mortar Zappies Mega Knight
Zappies
Mortar Flying Machine Mega Knight
The Log
Mortar Mega Knight
Phoenix
Monk
Mother Witch
Mega Knight
Mega Knight
Flying Machine Zappies The Log Mother Witch
Monk
Phoenix

Defense Synergies 0 13

Mortar
Flying Machine Zappies The Log
Flying Machine
Mortar Zappies The Log Mega Knight
Zappies
Mortar Flying Machine The Log Mother Witch Mega Knight
The Log
Mortar Flying Machine Zappies Mother Witch Mega Knight
Phoenix
Monk
Mother Witch
Zappies The Log Mega Knight
Mega Knight
Flying Machine Zappies The Log Mother Witch
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Flying Machine Zappies The Log
Mortar Flying Machine Zappies The Log Phoenix Mega Knight Monk
Mortar Mega Knight Zappies
Mortar Zappies Phoenix Mega Knight Monk
The Log Mega Knight Monk
The Log Flying Machine Zappies Mother Witch Mega Knight
Mortar Flying Machine Zappies Phoenix
Flying Machine The Log Phoenix Mega Knight Monk
Zappies Mortar Phoenix
Zappies Phoenix Mega Knight
Mother Witch Flying Machine Zappies The Log Mega Knight
Flying Machine Zappies Phoenix
Mortar Mega Knight Flying Machine Zappies The Log
Mega Knight Mortar Zappies The Log
Mortar Zappies Phoenix Mega Knight
Monk Mortar Zappies The Log Mega Knight
Mega Knight Mortar Zappies
Mortar Mega Knight Flying Machine Zappies The Log
Mortar The Log Flying Machine Zappies Mother Witch Mega Knight
Mortar Zappies Phoenix
Mega Knight Flying Machine Zappies The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zappies
Mortar Flying Machine The Log Phoenix Mega Knight Monk
Zappies Mega Knight The Log
Mega Knight Zappies The Log Phoenix Monk
Zappies Phoenix Mega Knight
Mother Witch Flying Machine Zappies Monk
Flying Machine Zappies Phoenix
Mega Knight Zappies Phoenix
Mega Knight Mortar Flying Machine Zappies The Log Phoenix Monk
Zappies Phoenix
Mega Knight Flying Machine Zappies Phoenix
Mega Knight Monk The Log Phoenix
Mega Knight Zappies
Flying Machine Zappies Mega Knight
Zappies Phoenix Mortar Flying Machine The Log Monk
Mega Knight Flying Machine Zappies The Log Phoenix Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine The Log Monk
Mortar Monk Flying Machine The Log
Flying Machine The Log
Flying Machine The Log
Mortar The Log Mega Knight
Mother Witch Flying Machine Monk
Mortar Flying Machine The Log
The Log Flying Machine
The Log Monk Mortar Flying Machine
Monk Mortar Flying Machine The Log
Monk Flying Machine
Flying Machine Mortar The Log
Mortar Flying Machine Monk
Mortar Flying Machine The Log
Mortar Flying Machine The Log
Mortar Flying Machine The Log Mega Knight
Monk Mortar
Mortar Flying Machine The Log Mega Knight Monk
Mortar Flying Machine The Log Mother Witch Mega Knight Monk
The Log Mega Knight Monk
The Log Monk
Mortar Flying Machine The Log Monk
The Log Mother Witch Mortar Mega Knight
Mortar The Log Flying Machine Monk
Mortar Flying Machine The Log Mega Knight Monk
Mortar The Log
Flying Machine Mother Witch
Flying Machine Zappies
Mortar The Log Mega Knight
Zappies Monk
Mega Knight
The Log Monk
Flying Machine Zappies
Flying Machine Zappies Monk
The Log
Flying Machine Mega Knight
The Log Mortar Flying Machine
Monk
Flying Machine Mega Knight
Flying Machine Zappies The Log
Flying Machine Zappies
Mortar Flying Machine The Log Mega Knight Monk

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