My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin Little Prince
Zap
Bats Goblin Gang Mortar Dart Goblin Little Prince
Barbarian Barrel
Goblin Gang Mortar Dart Goblin Electro Wizard Little Prince
The Log
Goblin Gang Dart Goblin Little Prince
Earthquake
Goblin Gang Mortar
Arrows
Bats Goblin Gang Dart Goblin Little Prince
Royal Delivery
Bats Goblin Gang Dart Goblin Electro Wizard Little Prince
Fireball
Goblin Gang Mortar Dart Goblin Electro Wizard Little Prince
Poison
Bats Goblin Gang Mortar Dart Goblin Electro Wizard Little Prince
Lightning
Mortar Electro Wizard Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Little Prince Mortar Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar
Arrows
Mortar
Goblin Gang
Mortar Dart Goblin
Mortar
Bats Arrows Goblin Gang Dart Goblin
Dart Goblin
Goblin Gang Mortar
Poison
Electro Wizard
Little Prince

Defense Synergies 0 14

Bats
Mortar Dart Goblin Electro Wizard
Arrows
Mortar Little Prince
Goblin Gang
Mortar Dart Goblin Electro Wizard
Mortar
Bats Arrows Goblin Gang Dart Goblin Poison Electro Wizard
Dart Goblin
Bats Goblin Gang Mortar Electro Wizard
Poison
Mortar Electro Wizard
Electro Wizard
Bats Goblin Gang Mortar Dart Goblin Poison Little Prince
Little Prince
Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Electro Wizard
Bats Goblin Gang Mortar Dart Goblin Electro Wizard
Goblin Gang Mortar Bats Dart Goblin Electro Wizard
Bats Goblin Gang Mortar Dart Goblin Electro Wizard
Arrows Poison
Arrows Goblin Gang Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Arrows Goblin Gang Mortar Poison Little Prince
Arrows Dart Goblin Poison Electro Wizard
Goblin Gang Mortar
Goblin Gang Dart Goblin Electro Wizard Little Prince
Bats Goblin Gang Dart Goblin Poison Electro Wizard Arrows
Arrows Bats Goblin Gang Dart Goblin Poison Electro Wizard
Mortar Bats Goblin Gang Electro Wizard
Bats Arrows Goblin Gang Mortar Dart Goblin Poison Electro Wizard
Goblin Gang Mortar Electro Wizard
Goblin Gang Mortar Electro Wizard
Bats Arrows Goblin Gang Mortar Poison Electro Wizard
Arrows Mortar Bats Goblin Gang Dart Goblin Electro Wizard Little Prince
Arrows Mortar Poison Bats Dart Goblin Electro Wizard Little Prince
Mortar Dart Goblin Electro Wizard
Goblin Gang Bats Arrows Dart Goblin Poison Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Poison Electro Wizard Arrows Goblin Gang Mortar
Goblin Gang Bats Electro Wizard
Goblin Gang Bats Electro Wizard
Goblin Gang
Arrows Poison Bats Goblin Gang Dart Goblin Electro Wizard
Goblin Gang Bats Dart Goblin Electro Wizard
Electro Wizard Bats Mortar Poison
Goblin Gang Dart Goblin
Bats Dart Goblin
Arrows Poison Electro Wizard
Goblin Gang
Dart Goblin
Goblin Gang Electro Wizard Bats Mortar Dart Goblin Poison Little Prince
Bats Arrows Poison Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Mortar Dart Goblin
Arrows Mortar Poison Dart Goblin Electro Wizard
Arrows Dart Goblin Poison
Arrows Dart Goblin Poison
Poison Arrows Mortar
Arrows Poison Bats Dart Goblin
Arrows Mortar Dart Goblin Poison
Arrows Poison Dart Goblin
Arrows Poison Mortar Dart Goblin
Bats Goblin Gang Poison Electro Wizard
Poison Arrows Mortar Dart Goblin Electro Wizard
Poison Arrows Dart Goblin
Poison Mortar Dart Goblin
Arrows Mortar Dart Goblin Poison
Arrows Mortar Dart Goblin Poison
Arrows Mortar Dart Goblin Poison
Arrows Mortar Dart Goblin Poison
Arrows Mortar Poison
Bats
Arrows Mortar Dart Goblin Poison Electro Wizard
Arrows Mortar Dart Goblin Poison Little Prince
Poison
Arrows Poison
Arrows Mortar Poison
Arrows Poison Mortar Little Prince
Arrows Mortar Poison Dart Goblin Electro Wizard
Arrows Mortar Poison
Poison Arrows Mortar Dart Goblin
Poison Bats Arrows Dart Goblin Electro Wizard Little Prince
Electro Wizard Bats Dart Goblin Poison
Poison Arrows Mortar Dart Goblin
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Bats Goblin Gang Dart Goblin
Poison Arrows Dart Goblin Electro Wizard
Arrows
Poison Goblin Gang Dart Goblin Electro Wizard
Arrows Mortar Dart Goblin Poison
Arrows Poison
Dart Goblin
Bats Goblin Gang Dart Goblin Poison Electro Wizard
Bats Dart Goblin Poison Electro Wizard
Poison Mortar Dart Goblin Electro Wizard Little Prince

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