My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Dark Prince Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Dark Prince
Giant Snowball
Goblin Gang Flying Machine
Zap
Goblin Gang Flying Machine Dark Prince
Barbarian Barrel
Goblin Gang Valkyrie Dark Prince Electro Wizard
The Log
Goblin Gang Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Valkyrie Flying Machine Dark Prince Electro Wizard
Fireball
Goblin Gang Flying Machine Electro Wizard
Poison
Goblin Gang Flying Machine Electro Wizard
Lightning
Valkyrie Dark Prince Electro Wizard Monk
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Valkyrie Flying Machine Dark Prince Electro Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Valkyrie

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Flying Machine Dark Prince The Log
Goblin Gang
Valkyrie Dark Prince Monk
Valkyrie
Zap Goblin Gang Flying Machine Dark Prince Electro Wizard
Flying Machine
Zap Valkyrie Dark Prince
Dark Prince
Zap Goblin Gang Valkyrie Flying Machine Electro Wizard
The Log
Zap
Electro Wizard
Zap Valkyrie Dark Prince
Monk
Goblin Gang

Defense Synergies 1 19

Zap
Electro Wizard Goblin Gang Valkyrie Flying Machine Dark Prince The Log
Goblin Gang
Zap Valkyrie Flying Machine Dark Prince The Log Electro Wizard
Valkyrie
Zap Goblin Gang Flying Machine The Log Electro Wizard
Flying Machine
Zap Goblin Gang Valkyrie Dark Prince The Log Electro Wizard
Dark Prince
Zap Goblin Gang Flying Machine The Log Electro Wizard
The Log
Zap Goblin Gang Valkyrie Flying Machine Dark Prince Electro Wizard
Electro Wizard
Zap Goblin Gang Valkyrie Flying Machine Dark Prince The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Flying Machine The Log Electro Wizard
Zap Goblin Gang Valkyrie Flying Machine Dark Prince The Log Electro Wizard Monk
Goblin Gang Valkyrie Dark Prince Electro Wizard
Goblin Gang Valkyrie Dark Prince Electro Wizard Monk
Valkyrie Dark Prince The Log Monk
Goblin Gang The Log Zap Valkyrie Flying Machine Dark Prince Electro Wizard
Electro Wizard Zap Goblin Gang Flying Machine
Zap Valkyrie Flying Machine The Log Electro Wizard Monk
Goblin Gang
Goblin Gang Valkyrie Dark Prince Electro Wizard
Goblin Gang Valkyrie Electro Wizard Zap Flying Machine Dark Prince The Log
Zap Goblin Gang Flying Machine Electro Wizard
Zap Goblin Gang Valkyrie Flying Machine Dark Prince The Log Electro Wizard
Valkyrie Zap Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Electro Wizard
Monk Zap Goblin Gang The Log Electro Wizard
Goblin Gang Valkyrie Dark Prince Electro Wizard
Zap Goblin Gang Valkyrie Flying Machine Dark Prince The Log Electro Wizard
Zap Valkyrie The Log Flying Machine Dark Prince Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Dark Prince Flying Machine The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Dark Prince Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie Flying Machine The Log Monk
Goblin Gang Zap Valkyrie Dark Prince The Log Electro Wizard
Goblin Gang Valkyrie Dark Prince Zap The Log Electro Wizard Monk
Goblin Gang Valkyrie Dark Prince
Zap Goblin Gang Flying Machine Electro Wizard Monk
Goblin Gang Dark Prince Valkyrie Flying Machine Electro Wizard
Valkyrie Dark Prince
Zap Electro Wizard Valkyrie Flying Machine Dark Prince The Log Monk
Goblin Gang
Valkyrie Flying Machine Dark Prince
Monk Zap Valkyrie Dark Prince The Log Electro Wizard
Dark Prince Goblin Gang Valkyrie
Valkyrie Flying Machine
Goblin Gang Electro Wizard Zap Valkyrie Flying Machine Dark Prince The Log Monk
Valkyrie Zap Flying Machine Dark Prince The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine The Log Monk
Monk Zap Flying Machine The Log Electro Wizard
Flying Machine The Log
Valkyrie Flying Machine Dark Prince The Log
Zap Valkyrie Dark Prince The Log
Zap Flying Machine Monk
Flying Machine The Log
The Log Zap Flying Machine
The Log Monk Zap Flying Machine
Goblin Gang Electro Wizard
Monk Zap Valkyrie Flying Machine Dark Prince The Log Electro Wizard
Monk Zap Flying Machine
Flying Machine The Log
Flying Machine Monk
Zap Flying Machine The Log
Zap Flying Machine The Log
Flying Machine The Log
Monk
Zap Flying Machine Dark Prince The Log Electro Wizard Monk
Zap Valkyrie Flying Machine The Log Monk
The Log Monk
The Log Monk
Zap Flying Machine The Log Monk
Zap The Log Valkyrie Dark Prince
The Log Zap Flying Machine Electro Wizard Monk
Zap Flying Machine The Log Monk
Zap The Log
Zap Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine
Zap The Log
Zap Electro Wizard Monk
The Log Monk
Zap Electro Wizard Goblin Gang Flying Machine Dark Prince
Zap Flying Machine Electro Wizard Monk
The Log
Goblin Gang Valkyrie Flying Machine Dark Prince Electro Wizard
The Log Zap Flying Machine
Monk Zap
Flying Machine Dark Prince
Zap Goblin Gang Flying Machine The Log Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Dark Prince The Log Electro Wizard Monk

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