My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Skeleton Army
Giant Snowball
Bomber Bats Goblin Gang Skeleton Army Little Prince
Zap
Bomber Bats Goblin Gang Skeleton Army Little Prince
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Little Prince
The Log
Bomber Goblin Gang Skeleton Army Little Prince
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Bats Goblin Gang Skeleton Army Little Prince
Royal Delivery
Bomber Bats Goblin Gang Skeleton Army Little Prince
Fireball
Bomber Goblin Gang Skeleton Army Little Prince
Poison
Bomber Bats Goblin Gang Skeleton Army Little Prince
Lightning
Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Bats Arrows Goblin Gang Skeleton Army Little Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Bats Arrows

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Bats
Bats
Bomber Golem
Arrows
Mirror Golem
Goblin Gang
Mirror Golem
Mirror
Arrows Goblin Gang Skeleton Army
Skeleton Army
Mirror
Golem
Bomber Arrows Bats Goblin Gang
Little Prince

Defense Synergies 2 4

Bomber
Bats
Bats
Bomber
Arrows
Mirror Little Prince
Goblin Gang
Mirror Skeleton Army
Mirror
Arrows Skeleton Army Goblin Gang
Skeleton Army
Mirror Goblin Gang
Golem
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Skeleton Army Bomber Bats Goblin Gang
Goblin Gang Skeleton Army Bomber Bats
Skeleton Army Bomber Bats Goblin Gang
Bomber Arrows Skeleton Army
Arrows Goblin Gang Skeleton Army Bomber Bats
Bats Arrows Goblin Gang Little Prince
Arrows
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Little Prince
Bats Goblin Gang Skeleton Army Bomber Arrows
Arrows Bats Goblin Gang
Skeleton Army Bomber Bats Goblin Gang
Bomber Skeleton Army Bats Arrows Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Goblin Gang
Bomber Bats Arrows Goblin Gang Skeleton Army
Arrows Bomber Bats Goblin Gang Skeleton Army Little Prince
Arrows Bomber Bats Little Prince
Bomber Goblin Gang Skeleton Army Bats Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army
Bomber Arrows Goblin Gang
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army Bats
Goblin Gang Skeleton Army
Arrows Bats Goblin Gang
Goblin Gang Skeleton Army Bats
Skeleton Army
Bats Skeleton Army
Goblin Gang Skeleton Army
Bats
Skeleton Army Arrows
Skeleton Army Goblin Gang
Bomber Skeleton Army
Goblin Gang Skeleton Army Bomber Bats Little Prince
Bats Arrows Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats Goblin Gang
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Bats
Bomber Arrows
Bomber Arrows Little Prince
Arrows
Arrows
Arrows Bomber Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats
Bomber Arrows
Arrows
Arrows
Bats Goblin Gang Skeleton Army
Arrows
Arrows
Goblin Gang
Arrows Bomber
Arrows
Bats Goblin Gang
Bats
Little Prince

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