My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Great!
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Hut Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Goblin Hut Dark Prince Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Dark Prince Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Dark Prince Phoenix Ram Rider
Giant Snowball
Minions Battle Ram Goblin Hut Ram Rider
Zap
Minions Battle Ram Goblin Hut Dark Prince Ram Rider
Barbarian Barrel
Battle Ram Goblin Hut Dark Prince
The Log
Battle Ram Goblin Hut Dark Prince Ram Rider
Earthquake
Goblin Hut
Arrows
Minions Goblin Hut
Royal Delivery
Minions Battle Ram Goblin Hut Dark Prince Ram Rider
Fireball
Minions Battle Ram Goblin Hut Ram Rider
Poison
Minions Goblin Hut Phoenix
Lightning
Battle Ram Goblin Hut Dark Prince Phoenix Ram Rider
Rocket
Goblin Hut Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Battle Ram Dark Prince Phoenix Giant Goblin Hut Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Minions Battle Ram Dark Prince

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Battle Ram Dark Prince Ram Rider
Battle Ram
The Log Minions Goblin Hut
Giant
Minions Dark Prince Goblin Hut The Log
Goblin Hut
Battle Ram Giant Dark Prince The Log Ram Rider
Dark Prince
Giant Minions Goblin Hut Ram Rider
The Log
Battle Ram Giant Goblin Hut Ram Rider
Phoenix
Ram Rider
Minions Goblin Hut Dark Prince The Log

Defense Synergies 0 6

Minions
Dark Prince The Log Ram Rider
Battle Ram
Giant
Goblin Hut
Dark Prince
Dark Prince
Minions Goblin Hut The Log
The Log
Minions Dark Prince Ram Rider
Phoenix
Ram Rider
Minions The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut The Log Ram Rider
Minions Goblin Hut Dark Prince The Log Phoenix Ram Rider
Goblin Hut Ram Rider Minions Dark Prince
Goblin Hut Minions Dark Prince Phoenix Ram Rider
Dark Prince The Log
The Log Minions Dark Prince
Minions Ram Rider Goblin Hut Phoenix
The Log Phoenix Ram Rider
Minions Goblin Hut Phoenix
Dark Prince Phoenix
Minions Goblin Hut Dark Prince The Log Ram Rider
Minions Goblin Hut Phoenix Ram Rider
Goblin Hut Minions Dark Prince The Log Ram Rider
Minions Goblin Hut Dark Prince The Log
Goblin Hut Phoenix Ram Rider
Goblin Hut The Log Ram Rider
Minions Goblin Hut Dark Prince
Minions Goblin Hut Dark Prince The Log Ram Rider
The Log Minions Goblin Hut Dark Prince Ram Rider
Goblin Hut Phoenix Ram Rider
Dark Prince Minions The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Dark Prince
The Log Phoenix
Minions Goblin Hut Dark Prince The Log Ram Rider
Dark Prince The Log Phoenix Ram Rider
Goblin Hut Dark Prince Phoenix Ram Rider
Minions Goblin Hut Ram Rider
Dark Prince Minions Goblin Hut Phoenix Ram Rider
Dark Prince Phoenix
Minions Goblin Hut Dark Prince The Log Phoenix
Goblin Hut Phoenix
Minions Goblin Hut Dark Prince Phoenix
Dark Prince The Log Phoenix
Dark Prince Ram Rider
Goblin Hut Phoenix Minions Dark Prince The Log
Minions Goblin Hut Dark Prince The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Ram Rider
Goblin Hut The Log
Dark Prince The Log
Dark Prince The Log
Minions Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
Minions
Dark Prince The Log Ram Rider
Goblin Hut The Log
Minions
Goblin Hut The Log
Goblin Hut The Log
Goblin Hut The Log
Minions
Dark Prince The Log
The Log
Minions The Log
The Log
The Log
The Log Dark Prince
The Log Ram Rider
The Log Ram Rider
The Log
Minions Goblin Hut
The Log
The Log
Minions Goblin Hut Dark Prince
Ram Rider
The Log
Dark Prince
The Log
Dark Prince
Minions The Log
Dark Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: