My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Barrel Skeleton Army Miner
Giant Snowball
Spear Goblins Bats Goblin Barrel Skeleton Army Miner
Zap
Spear Goblins Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Spear Goblins Goblin Barrel Skeleton Army Ice Wizard Royal Ghost
The Log
Spear Goblins Goblin Barrel Skeleton Army
Earthquake
Spear Goblins Goblin Barrel Skeleton Army
Arrows
Spear Goblins Bats Goblin Barrel Skeleton Army
Royal Delivery
Spear Goblins Bats Goblin Barrel Skeleton Army Miner Ice Wizard Royal Ghost
Fireball
Goblin Barrel Skeleton Army Ice Wizard
Poison
Spear Goblins Bats Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Miner Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Barrel Skeleton Army Miner Ice Wizard Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Miner Royal Ghost
Bats
Miner Goblin Barrel
Goblin Barrel
Spear Goblins Bats Skeleton Army Miner Ice Wizard Royal Ghost
Skeleton Army
Goblin Barrel
The Log
Miner
Miner
Spear Goblins Bats Goblin Barrel The Log Royal Ghost
Ice Wizard
Goblin Barrel
Royal Ghost
Spear Goblins Goblin Barrel Miner

Defense Synergies 0 12

Spear Goblins
Bats Skeleton Army The Log Ice Wizard Royal Ghost
Bats
Spear Goblins The Log Ice Wizard
Goblin Barrel
Skeleton Army
Spear Goblins The Log Ice Wizard
The Log
Spear Goblins Bats Skeleton Army Miner Ice Wizard Royal Ghost
Miner
The Log
Ice Wizard
Spear Goblins Bats Skeleton Army The Log
Royal Ghost
Spear Goblins The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins The Log
Skeleton Army Bats The Log Ice Wizard
Skeleton Army Bats Ice Wizard
Skeleton Army Bats Ice Wizard
Skeleton Army The Log
Skeleton Army The Log Spear Goblins Bats Ice Wizard Royal Ghost
Bats Spear Goblins Ice Wizard
The Log
Skeleton Army Ice Wizard
Skeleton Army Spear Goblins Miner Ice Wizard Royal Ghost
Bats Skeleton Army Ice Wizard Spear Goblins The Log Royal Ghost
Spear Goblins Bats Ice Wizard
Skeleton Army Bats The Log Ice Wizard
Skeleton Army Bats The Log Royal Ghost
Skeleton Army
Skeleton Army The Log
Bats Skeleton Army
Spear Goblins Bats Skeleton Army The Log Ice Wizard Royal Ghost
The Log Spear Goblins Bats Ice Wizard Royal Ghost
Skeleton Army Royal Ghost Spear Goblins Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Royal Ghost
The Log Miner Royal Ghost
Skeleton Army Spear Goblins Bats The Log
Skeleton Army Bats The Log
Skeleton Army
Bats Ice Wizard
Skeleton Army Spear Goblins Bats Ice Wizard
Skeleton Army
Spear Goblins Bats Skeleton Army The Log
Skeleton Army
Bats
Skeleton Army The Log
Skeleton Army
Skeleton Army
Skeleton Army Spear Goblins Bats The Log
Bats The Log Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Miner Ice Wizard Royal Ghost
The Log Miner
The Log
The Log
Spear Goblins Bats Ice Wizard
The Log
The Log Ice Wizard
The Log Miner
Bats
Miner The Log
The Log Miner
The Log
Spear Goblins The Log
The Log
Bats
The Log
The Log Miner
The Log
The Log
The Log
The Log Ice Wizard
The Log Miner Ice Wizard Royal Ghost
The Log Miner
Miner The Log
Bats Ice Wizard
Bats
The Log Miner
The Log
Spear Goblins Bats Skeleton Army
Ice Wizard
The Log
Miner
The Log
Bats The Log
Bats
The Log Miner Royal Ghost

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