My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Hog Rider Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider Goblin Barrel
Giant Snowball
Bats Battle Ram Hog Rider Goblin Barrel Witch Princess
Zap
Bats Battle Ram Goblin Barrel Witch Princess
Barbarian Barrel
Battle Ram Goblin Barrel Witch Princess
The Log
Battle Ram Hog Rider Goblin Barrel Witch Princess
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch Princess
Royal Delivery
Bats Battle Ram Hog Rider Goblin Barrel Witch Princess
Fireball
Battle Ram Hog Rider Goblin Barrel Witch Princess
Poison
Bats Witch Princess
Lightning
Battle Ram Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Princess Battle Ram Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Princess

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Battle Ram Goblin Barrel
Arrows
Hog Rider Battle Ram Goblin Barrel Mega Knight
Battle Ram
Bats Arrows Goblin Barrel Witch Princess
Hog Rider
Bats Arrows Goblin Barrel Witch Princess Mega Knight
Goblin Barrel
Bats Arrows Battle Ram Hog Rider Princess Mega Knight
Witch
Battle Ram Hog Rider Mega Knight
Princess
Battle Ram Hog Rider Goblin Barrel Mega Knight
Mega Knight
Bats Arrows Hog Rider Goblin Barrel Witch Princess

Defense Synergies 1 3

Bats
Mega Knight
Arrows
Mega Knight
Battle Ram
Hog Rider
Goblin Barrel
Witch
Mega Knight
Princess
Mega Knight
Mega Knight
Arrows Bats Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bats Witch Mega Knight
Witch Mega Knight Bats
Witch Bats Mega Knight
Arrows Princess Mega Knight
Arrows Bats Mega Knight
Bats Arrows Witch Princess
Arrows Mega Knight
Witch Princess
Mega Knight
Bats Witch Arrows Princess Mega Knight
Arrows Bats Witch Princess
Mega Knight Bats Witch
Mega Knight Bats Arrows Witch Princess
Mega Knight
Mega Knight
Mega Knight Bats Arrows Witch
Arrows Mega Knight Bats Witch
Arrows Witch Bats Princess Mega Knight
Mega Knight Bats Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Arrows Mega Knight
Mega Knight Bats Witch
Mega Knight Bats
Witch Mega Knight
Arrows Bats Witch Princess
Bats Witch
Mega Knight
Mega Knight Bats Witch
Witch
Mega Knight Bats Witch
Mega Knight Arrows
Mega Knight Witch
Witch Princess Mega Knight
Witch Bats
Bats Arrows Mega Knight Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Arrows Mega Knight
Arrows Bats Witch Princess
Arrows Witch Princess
Arrows Princess
Arrows
Bats
Arrows Princess
Arrows Princess
Princess
Arrows Princess
Princess Arrows
Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Bats
Arrows Princess Mega Knight
Arrows Witch Princess Mega Knight
Mega Knight
Arrows Princess
Arrows
Arrows Witch Princess Mega Knight
Witch
Arrows Witch Princess
Arrows Witch Princess Mega Knight
Arrows
Bats Arrows Witch Princess
Bats Witch
Arrows Mega Knight
Arrows Princess
Mega Knight
Arrows Princess
Bats Witch Princess
Arrows Witch Princess
Arrows
Princess Mega Knight
Arrows Princess
Arrows
Mega Knight
Bats Witch Princess
Bats Witch Princess
Witch Princess Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: